package com.roboo.like.netease.view;
import android.R.integer;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import com.roboo.like.netease.R;
public class RoundProgressBar extends View
{
/**
* 画笔对象的引用
*/
private Paint paint;
/**
* 圆环的颜色
*/
private int roundColor;
/**
* 圆环进度的颜色
*/
private int roundProgressColor;
/**
* 中间进度百分比的字符串的颜色
*/
private int textColor;
/**
* 中间进度百分比的字符串的字体
*/
private float textSize;
/**
* 圆环的宽度
*/
private float roundWidth;
/**
* 最大进度
*/
private int max;
/**
* 当前进度
*/
private int progress;
/**
* 是否显示中间的进度
*/
private boolean textIsDisplayable;
/**
* 进度的风格,实心或者空心
*/
private int style;
public static final int STROKE = 0;
public static final int FILL = 1;
public RoundProgressBar(Context context)
{
this(context, null);
}
public RoundProgressBar(Context context, AttributeSet attrs)
{
this(context, attrs, 0);
}
public RoundProgressBar(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
paint = new Paint();
TypedArray mTypedArray = context.obtainStyledAttributes(attrs, R.styleable.RoundProgressBar);
// 获取自定义属性和默认值
roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.RED);
roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN);
textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.GREEN);
textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 15);
roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth, 5);
max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100);
textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true);
style = mTypedArray.getInt(R.styleable.RoundProgressBar_style_style, 0);
mTypedArray.recycle();
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
/**
* 画最外层的大圆环
*/
int centerX = getWidth() / 2; // 获取圆心的x坐标
int centerY = getHeight()/2; // 获取圆心的y坐标
int radius = (int) (centerX - roundWidth / 2); // 圆环的半径
paint.setColor(roundColor); // 设置圆环的颜色
paint.setStyle(Paint.Style.STROKE); // 设置空心
paint.setStrokeWidth(roundWidth); // 设置圆环的宽度
paint.setAntiAlias(true); // 消除锯齿
canvas.drawCircle(centerX, centerY, radius, paint); // 画出圆环
Log.e("log", centerX + "");
/**
* 画进度百分比
*/
paint.setStrokeWidth(0);
paint.setColor(textColor);
paint.setTextSize(textSize);
paint.setTypeface(Typeface.DEFAULT_BOLD); // 设置字体
int percent = (int) (((float) progress / (float) max) * 100); // 中间的进度百分比,先转换成float在进行除法运算,不然都为0
float textWidth = paint.measureText(percent + "%"); // 测量字体宽度,我们需要根据字体的宽度设置在圆环中间
if (textIsDisplayable && percent != 0 && style == STROKE)
{
canvas.drawText(percent + "%", centerX - textWidth / 2, centerX + textSize / 2, paint); // 画出进度百分比
}
/**
* 画圆弧 ,画圆环的进度
*/
// 设置进度是实心还是空心
paint.setStrokeWidth(roundWidth); // 设置圆环的宽度
paint.setColor(roundProgressColor); // 设置进度的颜色
RectF oval = new RectF(centerX - radius, centerX - radius, centerX + radius, centerX + radius); // 用于定义的圆弧的形状和大小的界限
switch (style)
{
case STROKE:
{
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(oval, 0, 360 * progress / max, false, paint); // 根据进度画圆弧
break;
}
case FILL:
{
paint.setStyle(Paint.Style.FILL_AND_STROKE);
if (progress != 0)
canvas.drawArc(oval, 0, 360 * progress / max, true, paint); // 根据进度画圆弧
break;
}
}
}
public synchronized int getMax()
{
return max;
}
/**
* 设置进度的最大值
*
* @param max
*/
public synchronized void setMax(int max)
{
if (max < 0)
{
throw new IllegalArgumentException("max not less than 0");
}
this.max = max;
}
/**
* 获取进度.需要同步
*
* @return
*/
public synchronized int getProgress()
{
return progress;
}
/**
* 设置进度,此为线程安全控件,由于考虑多线的问题,需要同步 刷新界面调用postInvalidate()能在非UI线程刷新
*
* @param progress
*/
public synchronized void setProgress(int progress)
{
if (progress < 0)
{
throw new IllegalArgumentException("progress not less than 0");
}
if (progress > max)
{
progress = max;
}
if (progress <= max)
{
this.progress = progress;
postInvalidate();
}
}
public int getCricleColor()
{
return roundColor;
}
public void setCricleColor(int cricleColor)
{
this.roundColor = cricleColor;
}
public int getCricleProgressColor()
{
return roundProgressColor;
}
public void setCricleProgressColor(int cricleProgressColor)
{
this.roundProgressColor = cricleProgressColor;
}
public int getTextColor()
{
return textColor;
}
public void setTextColor(int textColor)
{
this.textColor = textColor;
}
public float getTextSize()
{
return textSize;
}
public void setTextSize(float textSize)
{
this.textSize = textSize;
}
public float getRoundWidth()
{
return roundWidth;
}
public void setRoundWidth(float roundWidth)
{
this.roundWidth = roundWidth;
}
}