package com.cookbook.audio;
import com.badlogic.gdx.audio.Sound;
public class SoundData {
private Sound sound;
private float duration;
private float falloffStart;
private float maxDistance;
public SoundData(Sound sound, float duration, float falloffStart, float maxDistance) {
this.sound = sound;
this.duration = duration;
this.falloffStart = falloffStart;
this.maxDistance = maxDistance;
}
public Sound getSound() {
return sound;
}
public float getDuration() {
return duration;
}
public float getFalloffStart() {
return falloffStart;
}
public float getMaxDistance() {
return maxDistance;
}
}