package com.cookbook.audio; import com.badlogic.gdx.audio.Sound; public class SoundData { private Sound sound; private float duration; private float falloffStart; private float maxDistance; public SoundData(Sound sound, float duration, float falloffStart, float maxDistance) { this.sound = sound; this.duration = duration; this.falloffStart = falloffStart; this.maxDistance = maxDistance; } public Sound getSound() { return sound; } public float getDuration() { return duration; } public float getFalloffStart() { return falloffStart; } public float getMaxDistance() { return maxDistance; } }