/* * Copyright (c) 2013 Menny Even-Danan * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.anysoftkeyboard.dictionaries; import com.anysoftkeyboard.WordComposer; /** * Abstract base class for a dictionary that can do a fuzzy search for words based on a set of key * strokes. */ abstract public class Dictionary { private static final String TAG = "ASK_DICT"; public static final int MAX_WORD_FREQUENCY = 255; /** * Whether or not to replicate the typed word in the suggested list, even if it's valid. */ protected static final boolean INCLUDE_TYPED_WORD_IF_VALID = false; /** * The weight to give to a word if it's length is the same as the number of typed characters. */ protected static final int FULL_WORD_FREQ_MULTIPLIER = 3; /** * The weight to give to a letter if it is typed. */ protected static final int TYPED_LETTER_MULTIPLIER = 3; /** * Interface to be implemented by classes requesting words to be fetched from the dictionary. * * @see #getWords(WordComposer, WordCallback) */ public interface WordCallback { /** * Adds a word to a list of suggestions. The word is expected to be ordered based on * the provided frequency. * * @param word the character array containing the word * @param wordOffset starting offset of the word in the character array * @param wordLength length of valid characters in the character array * @param frequency the frequency of occurence. This is normalized between 1 and 255, but * can exceed those limits * @return true if the word was added, false if no more words are required */ boolean addWord(char[] word, int wordOffset, int wordLength, int frequency, Dictionary from); } private volatile boolean mLoadingResources = true; protected final Object mResourceMonitor = new Object(); private final String mDictionaryName; private volatile boolean mClosed = false; protected Dictionary(String dictionaryName) { mDictionaryName = dictionaryName; } protected boolean isLoading() { return mLoadingResources; } /** * Searches for words in the dictionary that match the characters in the composer. Matched * words are added through the callback object. * * @param composer the key sequence to match * @param callback the callback object to send matched words to as possible candidates * @see WordCallback#addWord(char[], int, int, int, com.anysoftkeyboard.dictionaries.Dictionary) */ abstract public void getWords(final WordComposer composer, final WordCallback callback); /** * Checks if the given word occurs in the dictionary * * @param word the word to search for. The search should be case-insensitive. * @return true if the word exists, false otherwise */ abstract public boolean isValidWord(CharSequence word); /** * Compares the contents of the character array with the typed word and returns true if they * are the same. * * @param word the array of characters that make up the word * @param length the number of valid characters in the character array * @param typedWord the word to compare with * @return true if they are the same, false otherwise. */ static protected final boolean same(final char[] word, final int length, final CharSequence typedWord) { if (typedWord.length() != length) { return false; } for (int i = 0; i < length; i++) { if (word[i] != typedWord.charAt(i)) { return false; } } return true; } public final void close() { if (mClosed) return; mClosed = true; synchronized (mResourceMonitor) { closeAllResources(); } } public final boolean isClosed() { return mClosed; } protected abstract void closeAllResources(); public final void loadDictionary() { if (mClosed) return; synchronized (mResourceMonitor) { try { mLoadingResources = true; if (mClosed) return; loadAllResources(); } finally { mLoadingResources = false; } } } protected abstract void loadAllResources(); public final String getDictionaryName() { return mDictionaryName; } @Override public String toString() { return mDictionaryName; } }