/* * Copyright 2008-2013, ETH Zürich, Samuel Welten, Michael Kuhn, Tobias Langner, * Sandro Affentranger, Lukas Bossard, Michael Grob, Rahul Jain, * Dominic Langenegger, Sonia Mayor Alonso, Roger Odermatt, Tobias Schlueter, * Yannick Stucki, Sebastian Wendland, Samuel Zehnder, Samuel Zihlmann, * Samuel Zweifel * * This file is part of Jukefox. * * Jukefox is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or any later version. Jukefox is * distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * Jukefox. If not, see <http://www.gnu.org/licenses/>. */ package ch.ethz.dcg.pancho3.data.context; public class AccelerationData { public static final String TAG = AccelerationData.class.getSimpleName(); private float[] acceleration; private float energy; private int orientation; public AccelerationData(float[] acceleration) { super(); if (acceleration == null || acceleration.length != 3) { acceleration = new float[3]; } setAcceleration(acceleration); } public void setAcceleration(float[] acceleration) { this.acceleration = acceleration; float x = acceleration[0]; float y = acceleration[1]; float z = acceleration[2]; orientation = getOrientationForValue(x, y, z); } private int getOrientationForValue(float x, float y, float z) { float absX = Math.abs(x); float absY = Math.abs(y); float absZ = Math.abs(z); if (absX >= absY && absX >= absZ) { if (x > 0) { return AccelerationDataHandler.ORIENTATION_X1; } else { return AccelerationDataHandler.ORIENTATION_X2; } } else if (absY >= absX && absY >= absZ) { if (y > 0) { return AccelerationDataHandler.ORIENTATION_Y1; } else { return AccelerationDataHandler.ORIENTATION_Y2; } } else { if (z > 0) { return AccelerationDataHandler.ORIENTATION_Z1; } else { return AccelerationDataHandler.ORIENTATION_Z2; } } } public float[] getAcceleration() { return acceleration; } public float getEnergy() { return energy; } public int getOrientation() { return orientation; } public void setEnergy(float energy) { this.energy = energy; } }