/* * Copyright (c) 2013, MGrossmann * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the jo-widgets.org nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL jo-widgets.org BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ package org.jowidgets.api.animation; import org.jowidgets.util.ICallback; public interface IAnimationScheduler { /** * Runs an animation step in the next animation time slot in the ui thread. * This method may be invoked in any thread. * * @param animationStep The animation step to run (must not be null). This will be invoked in the ui thread * @param callback A callback that will invoked in the ui thread after the animation step was executed, or null, if no * callback is used */ void run(Runnable animationStep, ICallback<Void> callback); /** * Runs an animation step in the next animation time slot in the ui thread. * This method may be invoked in any thread. * * @param animationStep The animation step to run (must not be null). This will be invoked in the ui thread */ void run(Runnable animationStep); /** * Runs an animation step in the next animation time slot in the ui thread. * This method may be invoked in any thread. * * @param animationStep The animation step to run (must not be null). This will be invoked in the ui thread */ void run(IAnimationStep animationStep); }