/*
* Copyright (c) 2002-2015, JIDE Software Inc. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
package jidefx.scene.control.editor;
import javafx.beans.value.ObservableValue;
import javafx.scene.Node;
/**
* An interface for an editor of a certain data type. This editor can be used to set a value and to get a value. User
* can adjust the value using the editor itself. There are many different editors that are all unified under this common
* interface. It works with {@link EditorManager} to provide a consistent way to retrieve an editor to edit any data types.
*
* @param <T> the value data type
* @see EditorManager
*/
public interface Editor<T> {
/**
* An observable value of the editor so that one can listen to the value change.
*
* @return An observable value.
*/
ObservableValue<T> observableValue();
/**
* Gets the value from the editor. For example, if the editor is a ComboBox, this method should return {@code
* comboBox.getValue()}.
*
* @return the value.
*/
T getValue();
/**
* Sets the value to the editor. For example, if the editor is a ComboBox, this method should call {@code
* comboBox.setValue(value)}.
*
* @param value the new value.
*/
void setValue(final T value);
/**
* Creates the editor node. The default implementation of this method return the Editor itself as in most cases, we
* implement the Editor interface directly on the control itself.
*
* @return the editor node.
*/
default Node createEditor() {
return this instanceof Node ? (Node) this : null;
}
}