/* * Copyright (c) 2002-2015, JIDE Software Inc. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. */ package jidefx.scene.control.editor; import javafx.beans.value.ObservableValue; import javafx.scene.Node; /** * An interface for an editor of a certain data type. This editor can be used to set a value and to get a value. User * can adjust the value using the editor itself. There are many different editors that are all unified under this common * interface. It works with {@link EditorManager} to provide a consistent way to retrieve an editor to edit any data types. * * @param <T> the value data type * @see EditorManager */ public interface Editor<T> { /** * An observable value of the editor so that one can listen to the value change. * * @return An observable value. */ ObservableValue<T> observableValue(); /** * Gets the value from the editor. For example, if the editor is a ComboBox, this method should return {@code * comboBox.getValue()}. * * @return the value. */ T getValue(); /** * Sets the value to the editor. For example, if the editor is a ComboBox, this method should call {@code * comboBox.setValue(value)}. * * @param value the new value. */ void setValue(final T value); /** * Creates the editor node. The default implementation of this method return the Editor itself as in most cases, we * implement the Editor interface directly on the control itself. * * @return the editor node. */ default Node createEditor() { return this instanceof Node ? (Node) this : null; } }