package de.danielsenff.imageflow.gui;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JPanel;
/**
* Based on http://www.codeproject.com/KB/java/rounded-jpanel.aspx
* @author dahie
*
*/
public class RoundedPanel extends JPanel {
/** Stroke size. it is recommended to set it to 1 for better view */
protected int strokeSize = 0;
/** Color of shadow */
protected Color shadowColor = Color.black;
/** Sets if it drops shadow */
protected boolean shady = true;
/** Sets if it has an High Quality view */
protected boolean highQuality = true;
/** Double values for Horizontal and Vertical radius of corner arcs */
protected Dimension arcs = new Dimension(10, 10);
/** Distance between shadow border and opaque panel border */
protected int shadowGap = 5;
/** The offset of shadow. */
protected int shadowOffset = 4;
/** The transparency value of shadow. ( 0 - 255) */
protected int shadowAlpha = 150;
public RoundedPanel() {
super();
setOpaque(false);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int width = getWidth();
int height = getHeight();
int shadowGap = this.shadowGap;
Color shadowColorA = new Color(shadowColor.getRed(),
shadowColor.getGreen(), shadowColor.getBlue(), shadowAlpha);
Graphics2D graphics = (Graphics2D) g;
//Sets antialiasing if HQ.
if (highQuality) {
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
}
//Draws shadow borders if any.
if (shady) {
graphics.setColor(shadowColorA);
graphics.fillRoundRect(
shadowOffset,// X position
shadowOffset,// Y position
width - strokeSize - shadowOffset, // width
height - strokeSize - shadowOffset, // height
arcs.width, arcs.height);// arc Dimension
} else {
shadowGap = 1;
}
//Draws the rounded opaque panel with borders.
graphics.setColor(getBackground());
graphics.fillRoundRect(0, 0, width - shadowGap,
height - shadowGap, arcs.width, arcs.height);
graphics.setColor(getForeground());
graphics.setStroke(new BasicStroke(strokeSize));
graphics.drawRoundRect(0, 0, width - shadowGap,
height - shadowGap, arcs.width, arcs.height);
//Sets strokes to default, is better.
graphics.setStroke(new BasicStroke());
}
}