package org.icepdf.core.pobjects.graphics; import org.icepdf.core.pobjects.Stream; import org.icepdf.core.util.Library; import java.awt.*; import java.awt.geom.Point2D; import java.io.IOException; import java.util.ArrayList; import java.util.HashMap; import java.util.logging.Logger; /** * Free-form Gouraud-shaded Triangle Meshes support. * * Note: currently only parsing data and returning the first colour of the first vertex. * * @since 6.2 */ public class ShadingType4Pattern extends ShadingMeshPattern { private static final Logger logger = Logger.getLogger(ShadingType4Pattern.class.toString()); private ArrayList<Integer> vertexEdgeFlag = new ArrayList<Integer>(); private ArrayList<Point2D.Float> coordinates = new ArrayList<Point2D.Float>(); private ArrayList<Color> colorComponents = new ArrayList<Color>(); public ShadingType4Pattern(Library l, HashMap h, Stream meshDataStream) { super(l, h, meshDataStream); } public void init(GraphicsState graphicsState) { vertexEdgeFlag = new ArrayList<Integer>(); coordinates = new ArrayList<Point2D.Float>(); colorComponents = new ArrayList<Color>(); try { while (vertexBitStream.available() > 0) { vertexEdgeFlag.add(readFlag()); coordinates.add(readCoord()); colorComponents.add(readColor()); } } catch (IOException e) { logger.warning("Error parsing Shading type 4 pattern vertices."); } } public Paint getPaint() throws InterruptedException { return colorComponents.get(0); } }