/* * Copyright 2008-2009 Adam Tacy <adam.tacy AT gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ /* * Copyright 2011 Vancouver Ywebb Consulting Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package org.adamtacy.client.ui.effects.transitionsphysics; /** * * Base class that contains a number of common factors to easing transitions. * * @author Adam Tacy * @version 3.0 * */ public abstract class EaseBase extends TransitionBase{ /** * The factor can be used to control the amount of easing applied. */ protected double factor = 1.0; /** * Simple setter for the factor value * @param newFactor The new factor to be applied to the easing function. */ public void setEaseFactor(double newFactor) { this.factor = newFactor; } /** * Simple getter for the factor value applied to the easing function. * @return */ public double getEaseFactor() { return factor; } /** * Function to guard the returned value - for an easing the value should never be greater than 1,0 or lower than 0,0 * (this constrasts, for example, with an elastic transition where progress could be greater than 1,0 at times. * * @param input * @return */ protected double guardResult(double input){ if (input > 1) input = 1.0; if (input < 0) input = 0.0; return input; } /** * This function remains abstract since it is expected to be implemented by individual transition physics. */ protected abstract double applyTransitionPhysics(double input); }