/*
GNU LESSER GENERAL PUBLIC LICENSE
Copyright (C) 2006 The Lobo Project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Contact info: lobochief@users.sourceforge.net
*/
package org.lobobrowser.html.renderer;
import org.lobobrowser.html.domimpl.UINode;
import cz.vutbr.web.css.CSSProperty.VerticalAlign;
/**
* A renderer node for elements such as blocks, lists, tables, inputs, images,
* etc.
*/
public interface RElement extends RCollection, UINode {
/**
* Lays out the subtree below the RElement. The RElement is expected to set
* its own dimensions, but not its origin.
*
* @param availWidth
* The available width from the parent's canvas.
* @param availHeight
* The available height from the parent's canvas.
* @param sizeOnly
* Whether the layout is for sizing determination only.
*/
public void layout(int availWidth, int availHeight, boolean sizeOnly);
/**
* Vertical alignment for elements rendered in a line. Returns one of the
* constants defined in this class.
*/
default public VerticalAlign getVAlign() {
return VerticalAlign.BASELINE;
}
public int getMarginTop();
public int getMarginLeft();
public int getMarginBottom();
public int getMarginRight();
public int getCollapsibleMarginTop();
public int getCollapsibleMarginBottom();
public static final int VALIGN_TOP = 0;
public static final int VALIGN_MIDDLE = 1;
public static final int VALIGN_BOTTOM = 2;
public static final int VALIGN_ABSMIDDLE = 3;
public static final int VALIGN_ABSBOTTOM = 4;
public static final int VALIGN_BASELINE = 5;
public void invalidateRenderStyle();
void setupRelativePosition(final RenderableContainer container);
}