/****************************************************************************** * Copyright (c) 2004, 2010 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation ****************************************************************************/ package org.eclipse.gmf.runtime.draw2d.ui.render.awt.internal.image; import java.awt.image.BufferedImage; import java.awt.image.WritableRaster; import org.eclipse.gmf.runtime.common.ui.util.DisplayUtils; import org.eclipse.swt.graphics.Image; import org.eclipse.swt.graphics.ImageData; import org.eclipse.swt.graphics.PaletteData; import org.eclipse.swt.graphics.RGB; /** * This is a helper class used to convert an SWT Image into an AWT * BufferedImage. * * @author Jody Schofield / sshaw * */ public class ImageConverter { private static final PaletteData PALETTE_DATA = new PaletteData(0xFF0000, 0xFF00, 0xFF); /** * Converts an AWT based buffered image into an SWT <code>Image</code>. This will always return an * <code>Image</code> that has 24 bit depth regardless of the type of AWT buffered image that is * passed into the method. * * @param srcImage the {@link java.awt.image.BufferedImage} to be converted to an <code>Image</code> * @return an <code>Image</code> that represents the same image data as the AWT * <code>BufferedImage</code> type. */ public static Image convert( BufferedImage srcImage) { return new Image(DisplayUtils.getDisplay(), convertToImageData(srcImage)); } /** * Converts an AWT based buffered image into an SWT <code>ImageData</code>. This will always return an * <code>ImageData</code> that has 24 bit depth regardless of the type of AWT buffered image that is * passed into the method. * * @param srcImage the {@link java.awt.image.BufferedImage} to be converted to an <code>Image</code> * @return an <code>Image</code> that represents the same image data as the AWT * <code>BufferedImage</code> type. * * @since 1.3.1 */ public static ImageData convertToImageData(BufferedImage srcImage) { // We can force bitdepth to be 24 bit because BufferedImage getRGB allows us to always // retrieve 24 bit data regardless of source color depth. ImageData swtImageData = new ImageData(srcImage.getWidth(), srcImage.getHeight(), 24, PALETTE_DATA); // ensure scansize is aligned on 32 bit. int scansize = (((srcImage.getWidth() * 3) + 3) * 4) / 4; WritableRaster alphaRaster = srcImage.getAlphaRaster(); byte[] alphaBytes = new byte[srcImage.getWidth()]; for (int y=0; y<srcImage.getHeight(); y++) { int[] buff = srcImage.getRGB(0, y, srcImage.getWidth(), 1, null, 0, scansize); swtImageData.setPixels(0, y, srcImage.getWidth(), buff, 0); // check for alpha channel if (alphaRaster != null) { int[] alpha = alphaRaster.getPixels(0, y, srcImage.getWidth(), 1, (int[])null); for (int i=0; i<srcImage.getWidth(); i++) alphaBytes[i] = (byte)alpha[i]; swtImageData.setAlphas(0, y, srcImage.getWidth(), alphaBytes, 0); } } return swtImageData; } /** * Converts an swt based image into an AWT <code>BufferedImage</code>. This will always return a * <code>BufferedImage</code> that is of type <code>BufferedImage.TYPE_INT_ARGB</code> regardless of * the type of swt image that is passed into the method. * * @param srcImage the {@link org.eclipse.swt.graphics.Image} to be converted to a <code>BufferedImage</code> * @return a <code>BufferedImage</code> that represents the same image data as the swt <code>Image</code> */ public static BufferedImage convert( Image srcImage ) { return convertFromImageData(srcImage.getImageData()); } /** * Converts an swt based image data into an AWT <code>BufferedImage</code>. This will always return a * <code>BufferedImage</code> that is of type <code>BufferedImage.TYPE_INT_ARGB</code> regardless of * the type of swt image that is passed into the method. * * @param srcImage the {@link org.eclipse.swt.graphics.Image} to be converted to a <code>BufferedImage</code> * @return a <code>BufferedImage</code> that represents the same image data as the swt <code>Image</code> * * @since 1.3.1 */ public static BufferedImage convertFromImageData(ImageData imageData) { int width = imageData.width; int height = imageData.height; ImageData maskData = null; int alpha[] = new int[1]; if (imageData.alphaData == null) maskData = imageData.getTransparencyMask(); // now we should have the image data for the bitmap, decompressed in imageData[0].data. // Convert that to a Buffered Image. BufferedImage image = new BufferedImage( imageData.width, imageData.height, BufferedImage.TYPE_INT_ARGB ); WritableRaster alphaRaster = image.getAlphaRaster(); // loop over the imagedata and set each pixel in the BufferedImage to the appropriate color. for( int y = 0; y < height; y++ ) { for( int x = 0; x < width; x++ ) { RGB color = imageData.palette.getRGB(imageData.getPixel(x, y)); image.setRGB( x, y, new java.awt.Color(color.red, color.green, color.blue).getRGB()); // check for alpha channel if (alphaRaster != null) { if( imageData.alphaData != null) { alpha[0] = imageData.getAlpha( x, y ); alphaRaster.setPixel( x, y, alpha ); } else { // check for transparency mask if( maskData != null) { alpha[0] = maskData.getPixel( x, y ) == 0 ? 0 : 255; alphaRaster.setPixel( x, y, alpha ); } } } } } return image; } }