package org.ggp.base.apps.kiosk.games; import java.awt.Color; import java.awt.Graphics; import java.util.Set; import org.ggp.base.apps.kiosk.templates.CommonGraphics; import org.ggp.base.apps.kiosk.templates.GameCanvas_FancyGrid; // NOTE: I still don't fully understand how this game actually works. -Sam public class ChickenTicTacToeCanvas extends GameCanvas_FancyGrid { public static final long serialVersionUID = 0x1; @Override public String getGameName() { return "Tic-Tac-Toe (Chicken)"; } @Override protected String getGameKey() { return "chickentictactoe"; } @Override protected int getGridHeight() { return 3; } @Override protected int getGridWidth() { return 3; } @Override protected Set<String> getFactsAboutCell(int xCell, int yCell) { return gameStateHasFactsMatching("\\( cell " + xCell + " " + yCell + " (.*) \\)"); } @Override protected Set<String> getLegalMovesForCell(int xCell, int yCell) { return gameStateHasLegalMovesMatching("\\( mark " + xCell + " " + yCell + " \\)"); } @Override protected void renderCellContent(Graphics g, String theFact) { String[] cellFacts = theFact.split(" "); if(!cellFacts[4].equals("b")) { g.setColor(Color.BLACK); CommonGraphics.fillWithString(g, cellFacts[4], 1.2); } } }