/*
Copyright 2008-2010 Gephi
Authors : Mathieu Bastian <mathieu.bastian@gephi.org>
Website : http://www.gephi.org
This file is part of Gephi.
DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
Copyright 2011 Gephi Consortium. All rights reserved.
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Development and Distribution License("CDDL") (collectively, the
"License"). You may not use this file except in compliance with the
License. You can obtain a copy of the License at
http://gephi.org/about/legal/license-notice/
or /cddl-1.0.txt and /gpl-3.0.txt. See the License for the
specific language governing permissions and limitations under the
License. When distributing the software, include this License Header
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"[Contributor] elects to include this software in this distribution
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However, if you add GPL Version 3 code and therefore, elected the GPL
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Contributor(s):
Portions Copyrighted 2011 Gephi Consortium.
*/
package org.gephi.visualization.opengl;
import java.util.ArrayList;
import java.util.List;
import javax.media.opengl.GL;
import org.gephi.ui.utils.PrefsUtils;
import org.openide.util.NbPreferences;
public class Lighting {
//Const preferences
public static final String AMBIANT_ENABLED = "Lighting.ambiant.enabled";
public static final String AMBIANT_AMBIANT = "Lighting.ambiant.ambiant";
public static final String AMBIANT_SPECULAR = "Lighting.ambiant.specular";
public static final String AMBIANT_DIFFUSE = "Lighting.ambiant.diffuse";
public static final String LIGHT1_ENABLED = "Lighting.light1.enabled";
public static final String LIGHT1_AMBIANT = "Lighting.light1.ambiant";
public static final String LIGHT1_SPECULAR = "Lighting.light1.specular";
public static final String LIGHT1_DIFFUSE = "Lighting.light1.diffuse";
public static final String LIGHT1_POSITION = "Lighting.light1.position";
public static final String LIGHT2_ENABLED = "Lighting.light2.enabled";
public static final String LIGHT2_AMBIANT = "Lighting.light2.ambiant";
public static final String LIGHT2_SPECULAR = "Lighting.light2.specular";
public static final String LIGHT2_DIFFUSE = "Lighting.light2.diffuse";
public static final String LIGHT2_POSITION = "Lighting.light2.position";
public static final String LIGHT3_ENABLED = "Lighting.light3.enabled";
public static final String LIGHT3_AMBIANT = "Lighting.light3.ambiant";
public static final String LIGHT3_SPECULAR = "Lighting.light3.specular";
public static final String LIGHT3_DIFFUSE = "Lighting.light3.diffuse";
public static final String LIGHT3_POSITION = "Lighting.light3.position";
//Data
private List<Light> lights;
public Lighting() {
createLights();
}
private void createLights() {
lights = new ArrayList<Light>();
Light ambiant = new Light(GL.GL_LIGHT0);
ambiant.setEnabled(NbPreferences.forModule(Lighting.class).getBoolean(AMBIANT_ENABLED, true));
ambiant.setAmbiant(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(AMBIANT_AMBIANT, "0.30, 0.33, 0.33, 1.0")));
ambiant.setDiffuse(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(AMBIANT_DIFFUSE, "0.15, 0.10, 0.39, 1.0")));
ambiant.setSpecular(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(AMBIANT_SPECULAR, "0, 0, 0, 1")));
Light light1 = new Light(GL.GL_LIGHT1);
light1.setEnabled(NbPreferences.forModule(Lighting.class).getBoolean(LIGHT1_ENABLED, true));
light1.setAmbiant(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT1_AMBIANT, "0.0, 0.0, 0.0, 1.0")));
light1.setSpecular(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT1_SPECULAR, "0.91, 0.31, 0.31, 1.0")));
light1.setDiffuse(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT1_DIFFUSE, "0.61, 0.28, 0.20, 1.0")));
light1.setDirection(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT1_POSITION, "-1.0, -1.2, -0.5, 0.0")));
Light light2 = new Light(GL.GL_LIGHT2);
light2.setEnabled(NbPreferences.forModule(Lighting.class).getBoolean(LIGHT2_ENABLED, true));
light2.setAmbiant(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT2_AMBIANT, "0.0, 0.0, 0.0, 1.0")));
light2.setSpecular(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT2_SPECULAR, "0.96, 0.89, 0.22, 1.0")));
light2.setDiffuse(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT2_DIFFUSE, "0.40, 0.39, 0.18, 1.0")));
light2.setDirection(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT2_POSITION, "2.0, 0.0, 1.0, 0.0")));
Light light3 = new Light(GL.GL_LIGHT3);
light3.setEnabled(NbPreferences.forModule(Lighting.class).getBoolean(LIGHT3_ENABLED, true));
light3.setAmbiant(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT3_AMBIANT, "0.0, 0.0, 0.0, 1.0")));
light3.setSpecular(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT3_SPECULAR, "0.37, 0.37, 0.94, 1.0")));
light3.setDiffuse(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT3_DIFFUSE, "0.31, 0.44, 0.54, 1.0")));
light3.setDirection(PrefsUtils.stringToFloatArray(NbPreferences.forModule(Lighting.class).get(LIGHT3_POSITION, "0.0, 2.0, 0.0, 0.0f")));
lights.add(ambiant);
lights.add(light1);
lights.add(light2);
lights.add(light3);
}
public List<Light> getLights() {
return lights;
}
public void glInit(GL gl) {
for (int i = 0; i < lights.size(); i++) {
Light l = lights.get(i);
l.glInit(gl);
}
}
public static class Light {
private int id;
private float[] direction;
private float[] ambiant;
private float[] specular;
private float[] diffuse;
private boolean enabled;
public Light(int id) {
this.id = id;
}
public void glInit(GL gl) {
if (enabled) {
gl.glEnable(id);
if (ambiant != null) {
gl.glLightfv(id, GL.GL_AMBIENT, ambiant, 0); // color of the reflected light
}
if (diffuse != null) {
gl.glLightfv(id, GL.GL_DIFFUSE, diffuse, 0); // color of the direct illumination
}
if (specular != null) {
gl.glLightfv(id, GL.GL_SPECULAR, specular, 0); // color of the highlight
}
if (direction != null) {
gl.glLightfv(id, GL.GL_POSITION, direction, 0);
}
} else {
gl.glDisable(id);
}
}
public float[] getAmbiant() {
return ambiant;
}
public void setAmbiant(float[] ambiant) {
this.ambiant = ambiant;
}
public float[] getDiffuse() {
return diffuse;
}
public void setDiffuse(float[] diffuse) {
this.diffuse = diffuse;
}
public float[] getDirection() {
return direction;
}
public void setDirection(float[] direction) {
this.direction = direction;
}
public float[] getSpecular() {
return specular;
}
public void setSpecular(float[] specular) {
this.specular = specular;
}
public boolean isEnabled() {
return enabled;
}
public void setEnabled(boolean enabled) {
this.enabled = enabled;
}
}
}