package com.fruit.launcher.effect;
public class Effects {
public static final int EFFECT_TYPE_INIT = -2; // Initial value
// public static final int EFFECT_TYPE_RANDOM = -1; // Random
public static final int EFFECT_TYPE_CLASSIC = 0; // Classic
public static final int EFFECT_TYPE_ROTATE = 1; // Rotate
public static final int EFFECT_TYPE_FADE = 2; // Fade in/Fade out
public static final int EFFECT_TYPE_STACK = 3; // Stackup
public static final int EFFECT_TYPE_WINDMILL = 4; // Windmill
public static final int EFFECT_TYPE_CUBE = 5; // Cube(outside)
public static final int EFFECT_TYPE_TOR = 6; // Tornado
public static final int EFFECT_MAX = 7;
// public static final String EFFECT_TITLE_RANDOM = "Random";
public static final String EFFECT_TITLE_CLASSIC = "Classic";
public static final String EFFECT_TITLE_ROTATE = "Rotate";
public static final String EFFECT_TITLE_FADE = "Fade";
public static final String EFFECT_TITLE_STACK = "Stack";
public static final String EFFECT_TITLE_WINDMILL = "Windmill";
public static final String EFFECT_TITLE_CUBE = "Cube_outside";
public static final String EFFECT_TITLE_TOR = "Tornado";
}