package com.fruit.launcher.effect; public class Effects { public static final int EFFECT_TYPE_INIT = -2; // Initial value // public static final int EFFECT_TYPE_RANDOM = -1; // Random public static final int EFFECT_TYPE_CLASSIC = 0; // Classic public static final int EFFECT_TYPE_ROTATE = 1; // Rotate public static final int EFFECT_TYPE_FADE = 2; // Fade in/Fade out public static final int EFFECT_TYPE_STACK = 3; // Stackup public static final int EFFECT_TYPE_WINDMILL = 4; // Windmill public static final int EFFECT_TYPE_CUBE = 5; // Cube(outside) public static final int EFFECT_TYPE_TOR = 6; // Tornado public static final int EFFECT_MAX = 7; // public static final String EFFECT_TITLE_RANDOM = "Random"; public static final String EFFECT_TITLE_CLASSIC = "Classic"; public static final String EFFECT_TITLE_ROTATE = "Rotate"; public static final String EFFECT_TITLE_FADE = "Fade"; public static final String EFFECT_TITLE_STACK = "Stack"; public static final String EFFECT_TITLE_WINDMILL = "Windmill"; public static final String EFFECT_TITLE_CUBE = "Cube_outside"; public static final String EFFECT_TITLE_TOR = "Tornado"; }