package flash.media;
/**
* The Sound class lets you work with sound in an application.
*
* @author Thomas Weston
*/
public interface Sound
{
/**
* Generates a new SoundChannel object to play back the sound.
*
* @param startTime The initial position in milliseconds at which playback should start.
* @param loops Defines the number of times a sound loops back to the <code>startTime</code> value before the sound channel stops playback.
* @param sndTransform The initial SoundTransform object assigned to the sound channel.
* @return A SoundChannel object, which you use to control the sound. This method returns <code>null</code> if you have no sound card or if you run out of available sound channels. The maximum number of sound channels available at once is 32.
*/
public SoundChannel play(float startTime, int loops, SoundTransform sndTransform);
}