/*
* Copyright (C) 2012 University of Washington
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package org.odk.collect.android.utilities;
import android.app.Dialog;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Shader;
import android.os.Bundle;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup.LayoutParams;
import android.widget.HorizontalScrollView;
import android.widget.ScrollView;
import org.odk.collect.android.R;
/**
* Based heavily upon:
* http://www.yougli.net/android/a-photoshop-like-color-picker
* -for-your-android-application/
*
* @author BehrAtherton@gmail.com
* @author yougli@yougli.net
*
*/
public class ColorPickerDialog extends Dialog {
public interface OnColorChangedListener {
void colorChanged(String key, int color);
}
private OnColorChangedListener mListener;
private int mInitialColor, mDefaultColor;
private String mKey;
/**
* Modified HorizontalScrollView that communicates scroll
* actions to interior Vertical scroll view.
* From: http://stackoverflow.com/questions/3866499/two-directional-scroll-view
*
*/
public class WScrollView extends HorizontalScrollView
{
public ScrollView sv;
public WScrollView(Context context)
{
super(context);
}
public WScrollView(Context context, AttributeSet attrs)
{
super(context, attrs);
}
public WScrollView(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
}
@Override public boolean onTouchEvent(MotionEvent event)
{
boolean ret = super.onTouchEvent(event);
ret = ret | sv.onTouchEvent(event);
return ret;
}
@Override public boolean onInterceptTouchEvent(MotionEvent event)
{
boolean ret = super.onInterceptTouchEvent(event);
ret = ret | sv.onInterceptTouchEvent(event);
return ret;
}
}
private static class ColorPickerView extends View {
private Paint mPaint;
private float mCurrentHue = 0;
private int mCurrentX = 0, mCurrentY = 0;
private int mCurrentColor, mDefaultColor;
private final int[] mHueBarColors = new int[258];
private int[] mMainColors = new int[65536];
private OnColorChangedListener mListener;
ColorPickerView(Context c, OnColorChangedListener l, int color,
int defaultColor) {
super(c);
mListener = l;
mDefaultColor = defaultColor;
// Get the current hue from the current color and update the main
// color field
float[] hsv = new float[3];
Color.colorToHSV(color, hsv);
mCurrentHue = hsv[0];
updateMainColors();
mCurrentColor = color;
// Initialize the colors of the hue slider bar
int index = 0;
for (float i = 0; i < 256; i += 256 / 42) // Red (#f00) to pink
// (#f0f)
{
mHueBarColors[index] = Color.rgb(255, 0, (int) i);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) // Pink (#f0f) to blue
// (#00f)
{
mHueBarColors[index] = Color.rgb(255 - (int) i, 0, 255);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) // Blue (#00f) to light
// blue (#0ff)
{
mHueBarColors[index] = Color.rgb(0, (int) i, 255);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) // Light blue (#0ff) to
// green (#0f0)
{
mHueBarColors[index] = Color.rgb(0, 255, 255 - (int) i);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) // Green (#0f0) to yellow
// (#ff0)
{
mHueBarColors[index] = Color.rgb((int) i, 255, 0);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) // Yellow (#ff0) to red
// (#f00)
{
mHueBarColors[index] = Color.rgb(255, 255 - (int) i, 0);
index++;
}
// Initializes the Paint that will draw the View
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setTextAlign(Paint.Align.CENTER);
mPaint.setTextSize(12);
}
// Get the current selected color from the hue bar
private int getCurrentMainColor() {
int translatedHue = 255 - (int) (mCurrentHue * 255 / 360);
int index = 0;
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb(255, 0, (int) i);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb(255 - (int) i, 0, 255);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb(0, (int) i, 255);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb(0, 255, 255 - (int) i);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb((int) i, 255, 0);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb(255, 255 - (int) i, 0);
index++;
}
return Color.RED;
}
// Update the main field colors depending on the current selected hue
private void updateMainColors() {
int mainColor = getCurrentMainColor();
int index = 0;
int[] topColors = new int[256];
for (int y = 0; y < 256; y++) {
for (int x = 0; x < 256; x++) {
if (y == 0) {
mMainColors[index] = Color.rgb(
255 - (255 - Color.red(mainColor)) * x / 255,
255 - (255 - Color.green(mainColor)) * x / 255,
255 - (255 - Color.blue(mainColor)) * x / 255);
topColors[x] = mMainColors[index];
} else
mMainColors[index] = Color.rgb(
(255 - y) * Color.red(topColors[x]) / 255,
(255 - y) * Color.green(topColors[x]) / 255,
(255 - y) * Color.blue(topColors[x]) / 255);
index++;
}
}
}
@Override
protected void onDraw(Canvas canvas) {
int translatedHue = 255 - (int) (mCurrentHue * 255 / 360);
// Display all the colors of the hue bar with lines
for (int x = 0; x < 256; x++) {
// If this is not the current selected hue, display the actual
// color
if (translatedHue != x) {
mPaint.setColor(mHueBarColors[x]);
mPaint.setStrokeWidth(1);
} else // else display a slightly larger black line
{
mPaint.setColor(Color.BLACK);
mPaint.setStrokeWidth(3);
}
canvas.drawLine(x + 10, 0, x + 10, 40, mPaint);
}
// Display the main field colors using LinearGradient
for (int x = 0; x < 256; x++) {
int[] colors = new int[2];
colors[0] = mMainColors[x];
colors[1] = Color.BLACK;
Shader shader = new LinearGradient(0, 50, 0, 306, colors, null,
Shader.TileMode.REPEAT);
mPaint.setShader(shader);
canvas.drawLine(x + 10, 50, x + 10, 306, mPaint);
}
mPaint.setShader(null);
// Display the circle around the currently selected color in the
// main field
if (mCurrentX != 0 && mCurrentY != 0) {
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.BLACK);
canvas.drawCircle(mCurrentX, mCurrentY, 10, mPaint);
}
// Draw a 'button' with the currently selected color
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(mCurrentColor);
canvas.drawRect(10, 316, 138, 356, mPaint);
// Set the text color according to the brightness of the color
mPaint.setColor(getInverseColor(mCurrentColor));
canvas.drawText(getContext().getString(R.string.ok), 74, 340,
mPaint);
// Draw a 'button' with the default color
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(mDefaultColor);
canvas.drawRect(138, 316, 266, 356, mPaint);
// Set the text color according to the brightness of the color
mPaint.setColor(getInverseColor(mDefaultColor));
canvas.drawText(getContext().getString(R.string.cancel), 202, 340,
mPaint);
}
private int getInverseColor(int color) {
int red = Color.red(color);
int green = Color.green(color);
int blue = Color.blue(color);
int alpha = Color.alpha(color);
return Color.argb(alpha, 255 - red, 255 - green, 255 - blue);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(276, 366);
}
private boolean afterFirstDown = false;
private float startX;
private float startY;
@Override
public boolean onTouchEvent(MotionEvent event) {
// allow scrolling...
boolean ret = super.onTouchEvent(event);
int action = event.getAction();
int pointerCount = event.getPointerCount();
if ( action == MotionEvent.ACTION_CANCEL ) {
afterFirstDown = false;
} else if ( pointerCount == 1 && action == MotionEvent.ACTION_DOWN ) {
afterFirstDown = true;
startX = event.getX();
startY = event.getY();
} else if ( pointerCount == 1 && action == MotionEvent.ACTION_MOVE && !afterFirstDown ) {
afterFirstDown = true;
startX = event.getX();
startY = event.getY();
}
if ( !afterFirstDown || pointerCount != 1 || action != MotionEvent.ACTION_UP ) {
return true;
}
// on an ACTION_UP, we reset the afterFirstDown flag.
// processing uses the lifting of the finger to choose
// the color...
afterFirstDown = false;
float x = event.getX();
float y = event.getY();
if ( Math.abs(x - startX) > 10 && Math.abs(y - startY) > 10 ) {
// the color location drifted, so it must just be a scrolling action
// ignore it...
return ret;
}
// If the touch event is located in the hue bar
if (x > 10 && x < 266 && y > 0 && y < 40) {
// Update the main field colors
mCurrentHue = (255 - x) * 360 / 255;
updateMainColors();
// Update the current selected color
int transX = mCurrentX - 10;
int transY = mCurrentY - 60;
int index = 256 * (transY - 1) + transX;
if (index > 0 && index < mMainColors.length)
mCurrentColor = mMainColors[256 * (transY - 1) + transX];
// Force the redraw of the dialog
invalidate();
}
// If the touch event is located in the main field
if (x > 10 && x < 266 && y > 50 && y < 306) {
mCurrentX = (int) x;
mCurrentY = (int) y;
int transX = mCurrentX - 10;
int transY = mCurrentY - 60;
int index = 256 * (transY - 1) + transX;
if (index > 0 && index < mMainColors.length) {
// Update the current color
mCurrentColor = mMainColors[index];
// Force the redraw of the dialog
invalidate();
}
}
// If the touch event is located in the left button, notify the
// listener with the current color
if (x > 10 && x < 138 && y > 316 && y < 356)
mListener.colorChanged("", mCurrentColor);
// If the touch event is located in the right button, notify the
// listener with the default color
if (x > 138 && x < 266 && y > 316 && y < 356)
mListener.colorChanged("", mDefaultColor);
return true;
}
}
public ColorPickerDialog(Context context, OnColorChangedListener listener,
String key, int initialColor, int defaultColor, String title) {
super(context);
mListener = listener;
mKey = key;
mInitialColor = initialColor;
mDefaultColor = defaultColor;
setTitle(title);
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
OnColorChangedListener l = new OnColorChangedListener() {
public void colorChanged(String key, int color) {
mListener.colorChanged(mKey, color);
dismiss();
}
};
/*BIDIRECTIONAL SCROLLVIEW*/
ScrollView sv = new ScrollView(this.getContext());
WScrollView hsv = new WScrollView(this.getContext());
hsv.sv = sv;
/*END OF BIDIRECTIONAL SCROLLVIEW*/
sv.addView(new ColorPickerView(getContext(), l, mInitialColor,
mDefaultColor), new LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT));
hsv.addView(sv, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.FILL_PARENT));
setContentView(hsv, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
setCanceledOnTouchOutside(true);
}
}