package demoisellebehave.serpro.treino.screens; import br.gov.frameworkdemoiselle.behave.annotation.ElementLocatorType; import br.gov.frameworkdemoiselle.behave.annotation.ElementMap; import br.gov.frameworkdemoiselle.behave.annotation.ScreenMap; import br.gov.frameworkdemoiselle.behave.runner.ui.Button; @ScreenMap(name = "Enviar Lance - Erro", location = "Erro") public class EnviarLanceErroScreen { @ElementMap(name = "OK", locatorType = ElementLocatorType.Label, locator = "OK") private Button btnOk; }