/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.beam.sdk.state; import org.apache.beam.sdk.annotations.Experimental; import org.apache.beam.sdk.transforms.DoFn; import org.joda.time.Duration; import org.joda.time.Instant; /** * A timer for a specified time domain that can be set to register the desire for further processing * at particular time in its specified time domain. * * <p>See {@link TimeDomain} for details on the time domains available. * * <p>In a {@link DoFn}, a {@link Timer} is specified by a {@link TimerSpec} annotated with {@link * DoFn.TimerId}. * * <p>An implementation of {@link Timer} is implicitly scoped - it may be scoped to a key and * window, or a key, window, and trigger, etc. * * <p>A timer exists in one of two states: set or unset. A timer can be set only for a single time * per scope. * * <p>Timer callbacks are not guaranteed to be called immediately according to the local view of the * {@link TimeDomain}, but will be called at some time after the requested time, in timestamp * order. */ @Experimental(Experimental.Kind.TIMERS) public interface Timer { /** * Sets or resets the time in the timer's {@link TimeDomain} at which it should fire. If the timer * was already set, resets it to the new requested time. * * <p>For {@link TimeDomain#PROCESSING_TIME}, the behavior is be unpredictable, since processing * time timers are ignored after a window has expired. Instead, it is recommended to use {@link * #setRelative()}. */ void set(Instant absoluteTime); /** * Sets the timer relative to the current time, according to any offset and alignment specified. * Using {@link #offset(Duration)} and {@link #align(Duration)}. */ void setRelative(); /** Offsets the target timestamp used by {@link #setRelative()} by the given duration. */ Timer offset(Duration offset); /** * Aligns the target timestamp used by {@link #setRelative()} to the next boundary of {@code * period}. */ Timer align(Duration period); }