/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.fpl.gamecontroller; import android.app.Activity; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; /** * Application entry point. * * Forwards events to its GameState object. */ public class MainActivity extends Activity { /** * Manages the OpenGl context and all game mechanics. */ private GameState mGamestate; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mGamestate = new GameState(this); // GameState is a GLSurfaceView. setContentView(mGamestate); } @Override protected void onResume() { super.onResume(); mGamestate.onResume(); } @Override protected void onPause() { super.onPause(); mGamestate.onPause(); } @Override public boolean dispatchGenericMotionEvent(MotionEvent event) { return mGamestate.handleMotionEvent(event); } @Override public boolean dispatchKeyEvent(KeyEvent event) { return mGamestate.handleKeyEvent(event); } }