package fr.wisper.assets; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.assets.loaders.SkinLoader; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import net.dermetfan.utils.libgdx.AnnotationAssetManager; import net.dermetfan.utils.libgdx.AnnotationAssetManager.Asset; public class GameScreenAssets { public static AnnotationAssetManager manager; public static void load() { manager = new AnnotationAssetManager(); manager.load(GameScreenAssets.class); } public static void dispose() { manager.dispose(); } }