package fr.wisper.assets;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.loaders.SkinLoader;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import net.dermetfan.utils.libgdx.AnnotationAssetManager;
import net.dermetfan.utils.libgdx.AnnotationAssetManager.Asset;
public class GameScreenAssets {
public static AnnotationAssetManager manager;
public static void load() {
manager = new AnnotationAssetManager();
manager.load(GameScreenAssets.class);
}
public static void dispose() {
manager.dispose();
}
}