/**
* Copyright (C) 2015 Valkyrie RCP
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.valkyriercp.component;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.awt.image.ConvolveOp;
import java.awt.image.Kernel;
/**
* Idea originally from http://jroller.com/page/gfx?entry=better_shadow
*
* @author Romain Guy
* @author Peter De Bruycker
*/
public class ShadowBorderFrame extends JFrame {
private BufferedImage backgroundImage;
private static final int SHADOW_WIDTH = 14;
public void paint(Graphics g) {
g.drawImage(backgroundImage, 0, 0, this);
super.paint(g);
}
public void show() {
createShadowBorder();
super.show();
setSize(getWidth() + SHADOW_WIDTH, getHeight() + SHADOW_WIDTH);
}
private void createShadowBorder() {
backgroundImage =
new BufferedImage(getWidth() + SHADOW_WIDTH, getHeight() + SHADOW_WIDTH, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = (Graphics2D) backgroundImage.getGraphics();
try {
Robot robot = new Robot(getGraphicsConfiguration().getDevice());
BufferedImage capture =
robot.createScreenCapture(
new Rectangle(getX(), getY(), getWidth() + SHADOW_WIDTH, getHeight() + SHADOW_WIDTH));
g2.drawImage(capture, null, 0, 0);
}
catch (AWTException e) {
e.printStackTrace();
}
BufferedImage shadow =
new BufferedImage(getWidth() + SHADOW_WIDTH, getHeight() + SHADOW_WIDTH, BufferedImage.TYPE_INT_ARGB);
Graphics graphics = shadow.getGraphics();
graphics.setColor(new Color(0.0f, 0.0f, 0.0f, 0.3f));
graphics.fillRoundRect(6, 6, getWidth(), getHeight(), 12, 12);
g2.drawImage(shadow, getBlurOp(7), 0, 0);
}
private ConvolveOp getBlurOp(int size) {
float[] data = new float[size * size];
float value = 1 / (float) (size * size);
for (int i = 0; i < data.length; i++) {
data[i] = value;
}
return new ConvolveOp(new Kernel(size, size, data));
}
}