package util;
/**
* Protocol for events. To be updated!
*
* @author timdolck
*
*/
public abstract class EventProtocol {
public static final byte LOCAL_PLAYER_INIT = 0x0;
public static final byte EVENT_POS = 0x1;
public static final byte PLAYER_DIR = 0x2;
public static final byte PLAYER_HP = 0x3;
public static final byte PLAYER_DIED = 0x4;
public static final byte PLAYER_UPGRADED = 0x5;
public static final byte PLAYER_ID = 0x6;
public static final byte OPPONENT_PLAYER_INIT = 0x7;
public static final byte PLAYER_LOST_CONNECTION = 0x8;
public static final byte REMOVE_LOCAL = 0x9;
public static final byte PLAYER_SCORE = 0xA;
public static final byte CREEP_HP = 0x10;
public static final byte CREEP_DIED = 0x11;
public static final byte CREEP_SENT = 0x12;
public static final byte CREEP_INIT = 0x13;
public static final byte CREEP_ID = 0x14;
public static final byte BULLET_INIT = 0x30;
public static final byte BULLET_ID = 0x31;
public static final byte BULLET_DIED = 0x33;
public static final byte GAME_STARTED = 0x66;
}