package util; /** * Protocol for events. To be updated! * * @author timdolck * */ public abstract class EventProtocol { public static final byte LOCAL_PLAYER_INIT = 0x0; public static final byte EVENT_POS = 0x1; public static final byte PLAYER_DIR = 0x2; public static final byte PLAYER_HP = 0x3; public static final byte PLAYER_DIED = 0x4; public static final byte PLAYER_UPGRADED = 0x5; public static final byte PLAYER_ID = 0x6; public static final byte OPPONENT_PLAYER_INIT = 0x7; public static final byte PLAYER_LOST_CONNECTION = 0x8; public static final byte REMOVE_LOCAL = 0x9; public static final byte PLAYER_SCORE = 0xA; public static final byte CREEP_HP = 0x10; public static final byte CREEP_DIED = 0x11; public static final byte CREEP_SENT = 0x12; public static final byte CREEP_INIT = 0x13; public static final byte CREEP_ID = 0x14; public static final byte BULLET_INIT = 0x30; public static final byte BULLET_ID = 0x31; public static final byte BULLET_DIED = 0x33; public static final byte GAME_STARTED = 0x66; }