package org.rocko.demos.colorfilter;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.support.v8.renderscript.Allocation;
import android.support.v8.renderscript.Element;
import android.support.v8.renderscript.RenderScript;
import android.support.v8.renderscript.ScriptIntrinsicBlur;
/**
* Copy from my AndroidUtils project.
* Created by Rocko on 2015/3/2 19:36
*/
public class BitmapUtils {
public static Bitmap blurBitmap(Context applicationContext, Bitmap bitmap, float radius) {
//Let's create an empty bitmap with the same size of the bitmap we want to blur
Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
//Instantiate a new Renderscript
RenderScript rs = RenderScript.create(applicationContext);
//Create an Intrinsic Blur Script using the Renderscript
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
//Create the Allocations (in/out) with the Renderscript and the in/out bitmaps
Allocation allIn = Allocation.createFromBitmap(rs, bitmap);
Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);
//Set the radius of the blur
blurScript.setRadius(radius);
//Perform the Renderscript
blurScript.setInput(allIn);
blurScript.forEach(allOut);
//Copy the final bitmap created by the out Allocation to the outBitmap
allOut.copyTo(outBitmap);
//recycle the original bitmap
bitmap.recycle();
//After finishing everything, we destroy the Renderscript.
rs.destroy();
return outBitmap;
}
public static Bitmap drawable2Bitmap(Drawable drawable, int... defaultWH) {
if (drawable == null)
return null;
if (drawable instanceof BitmapDrawable)
return ((BitmapDrawable) drawable).getBitmap();
try {
Bitmap bitmap;
if (drawable instanceof ColorDrawable)
bitmap = Bitmap.createBitmap(defaultWH[0], defaultWH[1], Bitmap.Config.ARGB_8888);
else
bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
} catch (OutOfMemoryError e) {
e.printStackTrace();
return null;
}
}
}