/*******************************************************************************
* This file is part of RedReader.
*
* RedReader is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RedReader is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RedReader. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
package org.quantumbadger.redreader.views.glview.program;
import android.opengl.GLES20;
import java.util.Locale;
public abstract class RRGLProgram {
private final int mHandle;
private Integer mFragmentShaderHandle = null;
private Integer mVertexShaderHandle = null;
public RRGLProgram(final String vertexShaderSource, final String fragmentShaderSource) {
mHandle = GLES20.glCreateProgram();
if(mHandle == 0) {
throw new RuntimeException("Error creating program.");
}
compileAndAttachShader(GLES20.GL_VERTEX_SHADER, vertexShaderSource);
compileAndAttachShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderSource);
link();
}
private void compileAndAttachShader(final int type, final String source) {
switch(type) {
case GLES20.GL_FRAGMENT_SHADER: if(mFragmentShaderHandle != null) throw new RuntimeException(); break;
case GLES20.GL_VERTEX_SHADER: if(mVertexShaderHandle != null) throw new RuntimeException(); break;
default: throw new RuntimeException("Unknown shader type.");
}
final int shaderHandle = GLES20.glCreateShader(type);
if(shaderHandle == 0) {
throw new RuntimeException("Error creating shader.");
}
GLES20.glShaderSource(shaderHandle, source);
GLES20.glCompileShader(shaderHandle);
final int[] compileStatus = new int[1];
GLES20.glGetShaderiv(shaderHandle, GLES20.GL_COMPILE_STATUS, compileStatus, 0);
if(compileStatus[0] == 0) {
final String log = GLES20.glGetShaderInfoLog(mHandle);
GLES20.glDeleteShader(shaderHandle);
throw new RuntimeException(String.format(Locale.US, "Shader compile error: \"%s\".", log));
}
GLES20.glAttachShader(mHandle, shaderHandle);
switch(type) {
case GLES20.GL_FRAGMENT_SHADER: mFragmentShaderHandle = shaderHandle; break;
case GLES20.GL_VERTEX_SHADER: mVertexShaderHandle = shaderHandle; break;
default: throw new RuntimeException("Unknown shader type.");
}
}
private void link() {
if(mFragmentShaderHandle == null || mVertexShaderHandle == null) throw new RuntimeException();
GLES20.glLinkProgram(mHandle);
final int[] linkStatus = new int[1];
GLES20.glGetProgramiv(mHandle, GLES20.GL_LINK_STATUS, linkStatus, 0);
if(linkStatus[0] == 0) {
final String log = GLES20.glGetProgramInfoLog(mHandle);
GLES20.glDeleteProgram(mHandle);
throw new RuntimeException(String.format(Locale.US, "Linker error: \"%s\".", log));
}
GLES20.glDetachShader(mHandle, mFragmentShaderHandle);
GLES20.glDetachShader(mHandle, mVertexShaderHandle);
GLES20.glDeleteShader(mFragmentShaderHandle);
GLES20.glDeleteShader(mVertexShaderHandle);
mFragmentShaderHandle = null;
mVertexShaderHandle = null;
}
public int getAttributeHandle(final String name) {
return GLES20.glGetAttribLocation(mHandle, name);
}
public int getUniformHandle(final String name) {
return GLES20.glGetUniformLocation(mHandle, name);
}
public int getHandle() {
return mHandle;
}
public abstract void onActivated();
public abstract void onDeactivated();
}