/* * ReActions, Minecraft bukkit plugin * (c)2012-2017, fromgate, fromgate@gmail.com * http://dev.bukkit.org/server-mods/reactions/ * * This file is part of ReActions. * * ReActions is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * ReActions is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ReActions. If not, see <http://www.gnorg/licenses/>. * */ package me.fromgate.reactions.actions; import me.fromgate.reactions.util.Locator; import me.fromgate.reactions.util.Param; import me.fromgate.reactions.util.Util; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.block.BlockState; import org.bukkit.entity.Player; import org.bukkit.material.Lever; public class ActionPowerSet extends Action { @Override public boolean execute(Player p, Param params) { Location loc = Locator.parseLocation(params.getParam("loc", ""), null); setMessageParam("UNKNOWN"); if (loc == null) return false; Block b = loc.getBlock(); setMessageParam(b.getType().name()); if (!isPowerBlock(b)) return false; String state = params.getParam("power", "on"); boolean power = getPower(b, state); return setPower(b, power); } private boolean getPower(Block b, String state) { boolean power = state.equalsIgnoreCase("on") || state.equalsIgnoreCase("true"); if (state.equalsIgnoreCase("toggle")) { if (b.getType() == Material.LEVER) { Lever lever = (Lever) b.getState().getData(); power = lever.isPowered(); } else if (isDoorBlock(b)) { power = Util.isOpen(b); } else power = true; } return power; } @SuppressWarnings("deprecation") private boolean setPower(Block b, boolean power) { if (b.getType() == Material.LEVER) { BlockState state = b.getState(); Lever lever = (Lever) state.getData(); lever.setPowered(power); b.setData(lever.getData(), true); state.update(); } else if (isDoorBlock(b)) { Util.setOpen(b, power); } else return false; return true; } public boolean isPowerBlock(Block b) { if (b.getType() == Material.LEVER) return true; return isDoorBlock(b); } public boolean isDoorBlock(Block b) { if (b.getType() == Material.WOODEN_DOOR) return true; if (b.getType() == Material.TRAP_DOOR) return true; if (b.getType() == Material.FENCE_GATE) return true; return b.getType() == Material.IRON_DOOR_BLOCK; } }