/*
* Copyright 2015 Laszlo Balazs-Csiki
*
* This file is part of Pixelitor. Pixelitor is free software: you
* can redistribute it and/or modify it under the terms of the GNU
* General Public License, version 3 as published by the Free
* Software Foundation.
*
* Pixelitor is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Pixelitor. If not, see <http://www.gnu.org/licenses/>.
*/
package pixelitor.tools.shapes;
import net.jafama.FastMath;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.GeneralPath;
import java.awt.geom.PathIterator;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.Random;
/**
* A random star, inspired by http://tips4java.wordpress.com/2013/05/13/playing-with-shapes/
*/
public class RandomStar implements Shape {
// Warning: don't extend Polygon, because bizarre things (the process starts
// allocating all the memory, no matter what -Xmx says)
// can happen when the shape is used for selections - probably some JDK bug
// Things are OK with this delegate
private GeneralPath delegate = null;
private static final Random random = new Random();
private static int numPoints;
private static int numRadius;
private static double[] radiusRatios;
private static double unitAngle;
private static double initialAngle;
public static void randomize() {
numPoints = 2*(4 + random.nextInt(6));
numRadius = 2; // if higher than 2 then sometimes nice dancing starts are produced, but often ugly ones
radiusRatios = new double[numRadius];
radiusRatios[0] = 1.0;
for (int i = 1; i < numRadius; i++) {
radiusRatios[i] = 0.1 + random.nextDouble() / 2.5;
}
unitAngle = (2 * Math.PI) / numPoints;
// a random value between 0 and unitAngle
initialAngle = 2 * random.nextDouble() * unitAngle;
// System.out.println(String.format("RandomStar::randomize: unitAngle = %.2f, initialAngle = %.2f", unitAngle, initialAngle));
}
static {
randomize();
}
public RandomStar(double x, double y, double width, double height) {
double centerX = x + width / 2.0;
double centerY = y + height / 2.0;
double[] radii = new double[numRadius];
double maxRadius = 1 + width / 2;
radii[0] = maxRadius;
for (int i = 1; i < radii.length; i++) {
radii[i] = (int) (maxRadius * radiusRatios[i]);
}
double heightToWidthRatio = height / width;
for (int i = 0; i < numPoints; i++) {
double angle = initialAngle + i * unitAngle;
int radiusIndex = i % radii.length;
double radius = radii[radiusIndex];
double circleX = FastMath.cos(angle) * radius;
double circleY = FastMath.sin(angle) * radius;
double relX = centerX + circleX;
double relY = centerY + heightToWidthRatio * circleY;
if(delegate == null) {
delegate = new GeneralPath();
delegate.moveTo(relX, relY);
} else {
delegate.lineTo(relX, relY);
}
}
delegate.closePath();
}
@Override
public Rectangle getBounds() {
return delegate.getBounds();
}
@Override
public Rectangle2D getBounds2D() {
return delegate.getBounds2D();
}
@Override
public PathIterator getPathIterator(AffineTransform at) {
return delegate.getPathIterator(at);
}
@Override
public PathIterator getPathIterator(AffineTransform at, double flatness) {
return delegate.getPathIterator(at, flatness);
}
@Override
public boolean intersects(double x, double y, double w, double h) {
return delegate.intersects(x, y, w, h);
}
@Override
public boolean intersects(Rectangle2D r) {
return delegate.intersects(r);
}
@Override
public boolean contains(double x, double y) {
return delegate.contains(x, y);
}
@Override
public boolean contains(Point2D p) {
return delegate.contains(p);
}
@Override
public boolean contains(Rectangle2D r) {
return delegate.contains(r);
}
@Override
public boolean contains(double x, double y, double w, double h) {
return delegate.contains(x, y, w, h);
}
}