/*
* Copyright 2010 kk-electronic a/s.
*
* This file is part of KKPortal.
*
* KKPortal is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* KKPortal is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with KKPortal. If not, see <http://www.gnu.org/licenses/>.
*
*/
package com.kk_electronic.kkportal.core.rpc;
import java.util.Date;
import com.google.gwt.core.client.GWT;
import com.google.gwt.core.client.Scheduler;
import com.google.gwt.event.logical.shared.CloseEvent;
import com.google.gwt.event.logical.shared.OpenEvent;
import com.google.gwt.event.shared.EventBus;
import com.google.gwt.event.shared.HandlerRegistration;
import com.google.gwt.http.client.Request;
import com.google.gwt.http.client.RequestBuilder;
import com.google.gwt.http.client.RequestCallback;
import com.google.gwt.http.client.RequestException;
import com.google.gwt.http.client.Response;
import com.google.gwt.user.client.Command;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import com.kk_electronic.kkportal.core.event.FrameReceivedEvent;
import com.kk_electronic.kkportal.core.event.FrameSentEvent;
import com.kk_electronic.kkportal.core.event.ServerConnectEvent;
import com.kk_electronic.kkportal.core.event.ServerDisconnectEvent;
/**
* The comet class tries to emulate the a socket connection to the server by
* doing long polling. You should only ever use one of such class due to
* limitations in the number of Http requests a client can make to the server.
* As per RFC2616: "A single-user client SHOULD NOT maintain more than 2
* connections with any server or proxy.". The real limit is somewhat varying
* but designing the protocol should only rely on two. Long pooling is made with
* a http request to the server that gets delayed on the server side until a
* response from the server is made. Then the server closes the connection
* immediately due to the fact some proxies only send the repsonse back to the
* client after the server closes the connection, so the only real way to flush
* is by closing the connection.
*
* Transmission from client to server is done using the second available
* request.
*
* To cope with with the limit of connections only one such frame can be sent at
* time. This can usually be coped with by bundling like seen in the
* {@link RpcDispatcher}. This is true for both directions.
*
* The interface to the comet class is made to be as similiar to a normal
* websocket so a smooth transition can be made sometime in the future.
*
* @author Jes Andersen
*
*/
@Singleton
public class Comet implements WebSocket {
private RequestCallback connectCallback = new RequestCallback() {
@Override
public void onError(Request request, Throwable exception) {
status = WebSocketStatus.CLOSED;
GWT.log("SOCKET-Could not open connection to portalserver",
exception);
eventBus.fireEventFromSource(new ServerDisconnectEvent(), Comet.this);
}
@Override
public void onResponseReceived(Request request, Response response) {
switch (response.getStatusCode()) {
case Response.SC_CREATED:
status = WebSocketStatus.OPEN;
rxUrl = response.getText();
GWT.log("SOCKET-Connection to portalserver established");
eventBus.fireEventFromSource(new ServerConnectEvent(), Comet.this);
poll();
break;
default:
onError(request, new Exception(
"Unknown status code returned from portalserver"));
break;
}
}
};
private RequestCallback txCallback = new RequestCallback() {
@Override
public void onError(Request request, Throwable exception) {
GWT
.log("SOCKET-Failed to send requests to portalserver",
exception);
}
@Override
public void onResponseReceived(Request request, Response response) {
txRequest = null;
switch (response.getStatusCode()) {
case Response.SC_CREATED:
case Response.SC_ACCEPTED:
rxUrl = response.getText();
break;
default:
onError(request, new Exception(
"Unknown Status Code returned from portalserver"));
}
eventBus.fireEventFromSource(new FrameSentEvent(response.getText()), this);
}
};
private RequestCallback rxCallback = new RequestCallback() {
@Override
public void onError(Request request, Throwable exception) {
GWT.log("SOCKET-Failure during communication with portalserver",
exception);
close();
}
@Override
public void onResponseReceived(Request request, Response response) {
switch (response.getStatusCode()) {
case Response.SC_OK:
GWT.log("SOCKET-portalserver receiving @"
+ new Date().getTime() + " : " + response.getText());
eventBus.fireEventFromSource(new FrameReceivedEvent(response.getText()), Comet.this);
deferredPoll();
break;
case 0:
case Response.SC_GONE:
GWT.log("SOCKET-Lost connection to portalserver");
close();
break;
default:
onError(
request,
new Exception(
"Unknown status code returned from portal server when receiving responses"));
break;
}
}
};
private final EventBus eventBus;
/**
* We simulate the status of the connection to the server.
*/
WebSocketStatus status = WebSocketStatus.CLOSED;
/**
* This is the relative url to get messages from the server on
*/
protected String rxUrl;
Request txRequest;
private String url;
private void poll() {
if (!status.equals(WebSocketStatus.OPEN))
return;
RequestBuilder builder = new RequestBuilder(RequestBuilder.GET, url
+ rxUrl);
try {
builder.sendRequest(null, rxCallback);
} catch (RequestException e) {
GWT.log("SOCKET-Failed to get responses to portalserver", e);
}
}
/**
* Many browsers has a load indicator that can be stopped by delaying
* the long pull using the deferredCommand
*/
protected void deferredPoll() {
Scheduler.get().scheduleDeferred(new Command() {
@Override
public void execute() {
poll();
}
});
}
/**
* Creates the class with no sideeffects.
*
* @param eventBus
* the eventbus to send {@link FrameReceivedEvent},
* {@link FrameSentEvent}, {@link OpenEvent} and
* {@link CloseEvent} on.
*/
@Inject
public Comet(EventBus eventBus) {
this.eventBus = eventBus;
}
/**
* listen to the connection lost messages
*/
@Override
public HandlerRegistration addServerDisconnectHandler(ServerDisconnectEvent.Handler handler) {
return eventBus.addHandlerToSource(ServerDisconnectEvent.TYPE, this, handler);
}
/**
* listen to incoming frames
*/
@Override
public HandlerRegistration addFrameReceivedHandler(
FrameReceivedEvent.Handler handler) {
return eventBus.addHandlerToSource(FrameReceivedEvent.TYPE, this,
handler);
}
/**
* listen to frames successfully sent. This is most useful for if you have a
* queue for frame for transmission since only one frame can be transmitting
* at a time.
*/
@Override
public HandlerRegistration addFrameSentHandler(FrameSentEvent.Handler handler) {
return eventBus.addHandlerToSource(FrameSentEvent.TYPE, this, handler);
}
/**
* listen to when connections have actually been made.
*/
@Override
public HandlerRegistration addServerConnectHandler(ServerConnectEvent.Handler handler) {
return eventBus.addHandlerToSource(ServerConnectEvent.TYPE,this, handler);
}
/**
* Closes the current connection
*/
@Override
public void close() {
// TODO: Abort tx and rx
status = WebSocketStatus.CLOSED;
rxUrl = null;
eventBus.fireEventFromSource(new ServerDisconnectEvent(), this);
}
/**
* The connect call POST an empty request to that and expects to receive a
* HTTP 201 Created with the url of where it can receive server frames.
*
* @param url
* when opening a connection this url is used
* @param subprotocol
* not used yet, mostly here for compatibility with websocket
* protocol
*/
@Override
public void connect(String url, String subprotocol) {
if (status.equals(WebSocketStatus.CLOSED)) {
this.url = url;
RequestBuilder builder = new RequestBuilder(RequestBuilder.POST,
url);
try {
/*
* for now we post not an real empty request but the json
* variant. TODO: change the server so it can accept an empty
* body
*/
builder.sendRequest("[]", connectCallback);
} catch (RequestException e) {
GWT.log("SOCKET-Failed to connect to portalserver", e);
return;
}
this.status = WebSocketStatus.CONNECTING;
}
}
@Override
public boolean isConnected() {
return status.equals(WebSocketStatus.OPEN);
}
/**
* is currently transmitting a message so send() should not be called until
* this returns false. add a
* {@link Comet#addFrameSentHandler(FrameSentHandler)} for a efficient way
* of knowning when it is possible to send again.
*/
@Override
public boolean isTxBusy() {
return txRequest != null;
}
/**
* send a frame to the server. should not be called if
* {@link Comet#isTxBusy()} returns true, since it this creates too many
* connections to the server.
*/
@Override
public void send(String s) {
if (!status.equals(WebSocketStatus.OPEN))
return;
RequestBuilder builder = new RequestBuilder(RequestBuilder.POST, url
+ rxUrl);
try {
builder.sendRequest(s, txCallback);
} catch (RequestException e) {
GWT.log("SOCKET-Failed to send requests to portalserver", e);
}
GWT.log("SOCKET-portalserver sending @" + new Date().getTime() + " : "
+ s);
eventBus.fireEventFromSource(new FrameSentEvent(s), this);
}
}