/*
* Copyright (C) 2014-2016 Helix Engine Developers
* (http://github.com/fauu/HelixEngine)
*
* This software is licensed under the GNU General Public License
* (version 3 or later). See the COPYING file in this distribution.
*
* You should have received a copy of the GNU Library General Public License
* along with this software. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Piotr Grabowski <fau999@gmail.com>
*/
package com.github.fauu.helix.screen;
import com.artemis.World;
import com.artemis.WorldConfiguration;
import com.artemis.managers.GroupManager;
import com.artemis.managers.TagManager;
import com.artemis.managers.UuidEntityManager;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.math.Vector3;
import com.github.fauu.helix.graphics.HelixCamera;
import com.github.fauu.helix.manager.*;
import com.github.fauu.helix.system.*;
public class Overworld implements Screen {
private World world;
private HelixCamera camera;
private AssetManager assetManager;
public Overworld() {
assetManager = new AssetManager();
camera = new HelixCamera(30, new Vector3(16, 16, 0), .1f, 35);
WorldConfiguration worldConfiguration
= new WorldConfiguration().register(assetManager)
.register(camera);
world = new World(worldConfiguration);
world.setSystem(new PlayerMovementSystem());
world.setSystem(new CameraClientsUpdateSystem());
world.setSystem(new AnimationProcessingSystem());
world.setSystem(new RenderingSystem());
world.setSystem(new ScreenFadingSystem());
world.setManager(new UuidEntityManager());
world.setManager(new TextureManager());
world.setManager(new GroupManager());
world.setManager(new TagManager());
world.setManager(new AreaManager());
world.setManager(new PlayerManager());
world.setManager(new LocalAmbienceManager());
world.setManager(new WeatherMan());
world.initialize();
world.getManager(WeatherMan.class)
.setToType(WeatherMan.WeatherType.SUNNY);
world.getManager(AreaManager.class).load("area1");
// Temporary
world.getManager(LocalAmbienceManager.class)
.setAmbience(world.getManager(WeatherMan.class).getWeather());
}
@Override
public void render(float delta) {
world.setDelta(delta);
world.process();
}
@Override
public void resize(int width, int height) { }
@Override
public void show() { }
@Override
public void hide() { }
@Override
public void pause() { }
@Override
public void resume() { }
@Override
public void dispose() {
assetManager.dispose();
}
}