/*
* Copyright (C) 2014 James Lawrence.
*
* This file is part of LibLab.
*
* LibLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sqrt.liblab.threed;
/**
* A 3d bounding box
*/
public class Bounds3 {
/**
* The minimum vector of this bounding box
*/
public final Vector3f min;
/**
* The maximum vector of this bounding box
*/
public final Vector3f max;
/**
* The center of this bounding box
*/
public final Vector3f center;
/**
* The extents of this bounding box
*/
public final Vector3f extent;
/**
* Constructs a new bounding box from the specified minimum and maximum vectors
* @param min the minimum vector
* @param max the maximum vector
*/
public Bounds3(Vector3f min, Vector3f max) {
this.min = min;
this.max = max;
this.extent = max.sub(min).div(2f);
this.center = min.add(extent);
}
/**
* Returns a bounding box that encapsulates both this and the specified bounding box
* @param b the bounding box we also want the result to contain
* @return a bounding box that contains the specified bounding box and ourselves
*/
public Bounds3 encapsulate(Bounds3 b) {
return new Bounds3(
new Vector3f(Math.min(b.min.x, min.x), Math.min(b.min.y, min.y), Math.min(b.min.z, min.z)),
new Vector3f(Math.max(b.max.x, max.x), Math.max(b.max.y, max.y), Math.max(b.max.z, max.z))
);
}
}