/* * Copyright (C) 2013 Fairphone Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.fairphone.oobe.utils; /** * FIXME - Needs cleanup and comments! */ public class KWMathUtils { public static double degToRad(double angleDeg) { return angleDeg/180*Math.PI; } public static double radToDeg(double angleRad) { return angleRad/Math.PI*180; } public static float speedUp(float ratio) { return ratio * ratio; } public static float slowDown(float ratio) { return 1.0f - ((ratio - 1.0f) * (ratio - 1.0f)); } public static float smoothStep(float ratio) { return ratio * ratio * (3 - 2 * ratio); } public static float blend(float start, float end, float ratio) { return start + (end - start) * ratio; } public static float clamp(float start,float end, float value) { if(value<start) return start; if(value>end) return end; return value; } public static float getLongRatio(long startTime, long endTime, long time) { long duration = endTime - startTime; if (duration > 0) { float ratio = (float) (time-startTime) / (float) duration; if(ratio<=0) return 0; if(ratio>=1.0f) return 1.0f; return ratio; } return 1.0f; } public static float getFloatRatio(float min, float max, float value) { float dif = max - min; if (dif > 0) { float ratio = (float) (value-min) / (float) dif; if(ratio<=0) return 0; if(ratio>=1.0f) return 1.0f; return ratio; } return 1.0f; } public static float getSpeedFromPositionAndTimeI(float start, float end, long duration) { return (end-start)/((float)duration/1000.0f); } public static float getSpeedFromPositionAndTimeF(float start, float end, float duration) { return (end-start)/duration; } public static double getDistance(float x1, float y1, float x2, float y2) { float xd=x1-x2; float yd=y1-y2; return Math.sqrt(xd*xd+yd*yd); } public static long calcTimeFromVelocityAndLength(float velocity, float length) { return (long) (Math.abs(2 * length / velocity) * 1000); } public static float calcLengthFromTimeAndVelocity(long time, float velocity) { float timef = (float) time / 1000.0f; return (timef * velocity / 2.0f); } }