package com.charlesmadere.android.classygames;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.os.Build;
import android.os.Bundle;
import android.widget.TextView;
import com.actionbarsherlock.app.ActionBar;
import com.actionbarsherlock.app.SherlockFragmentActivity;
public abstract class BaseFragmentActivity extends SherlockFragmentActivity
{
protected CharSequence getActionBarTitle()
{
final TextView titleView = (TextView) findViewById(R.id.action_bar_title);
return titleView.getText();
}
protected void onCreate(final Bundle savedInstanceState, final int title, final boolean showBackArrow)
{
onCreate(savedInstanceState, getString(title), showBackArrow);
}
protected void onCreate(final Bundle savedInstanceState, final CharSequence title, final boolean showBackArrow)
{
super.onCreate(savedInstanceState);
final ActionBar actionBar = getSupportActionBar();
if (actionBar != null)
{
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.ICE_CREAM_SANDWICH)
{
final BitmapDrawable background = (BitmapDrawable) getResources().getDrawable(R.drawable.bg_action_bar);
background.setAntiAlias(true);
background.setDither(true);
background.setFilterBitmap(true);
background.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
actionBar.setBackgroundDrawable(background);
}
updateActionBar(title, showBackArrow);
}
}
protected void updateActionBar(final int title, final boolean showBackArrow)
{
updateActionBar(getString(title), showBackArrow);
}
protected void updateActionBar(final CharSequence title, final boolean showBackArrow)
{
final ActionBar actionBar = getSupportActionBar();
actionBar.setDisplayHomeAsUpEnabled(showBackArrow);
final TextView titleView = (TextView) findViewById(R.id.action_bar_title);
titleView.setText(title);
}
}