/*
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2016 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.catroid.content.bricks;
import android.content.Context;
import android.view.View;
import android.widget.BaseAdapter;
import android.widget.TextView;
import com.badlogic.gdx.scenes.scene2d.actions.SequenceAction;
import org.catrobat.catroid.R;
import org.catrobat.catroid.content.Scene;
import org.catrobat.catroid.content.Sprite;
import org.catrobat.catroid.content.actions.SpeakAction;
import org.catrobat.catroid.formulaeditor.Formula;
import org.catrobat.catroid.ui.fragment.FormulaEditorFragment;
import java.io.File;
import java.util.List;
public class SpeakAndWaitBrick extends FormulaBrick {
private static final long serialVersionUID = 1L;
private transient View prototypeView;
File speechFile;
private float duration;
public SpeakAndWaitBrick() {
addAllowedBrickField(BrickField.SPEAK);
}
public SpeakAndWaitBrick(String speak) {
initializeBrickFields(new Formula(speak));
}
public SpeakAndWaitBrick(Formula speak) {
initializeBrickFields(speak);
}
private void initializeBrickFields(Formula speak) {
addAllowedBrickField(BrickField.SPEAK);
setFormulaWithBrickField(BrickField.SPEAK, speak);
}
@Override
public int getRequiredResources() {
return TEXT_TO_SPEECH;
}
@Override
public View getView(final Context context, int brickId, final BaseAdapter baseAdapter) {
if (animationState) {
return view;
}
view = View.inflate(context, R.layout.brick_speak_and_wait, null);
view = BrickViewProvider.setAlphaOnView(view, alphaValue);
setCheckboxView(R.id.brick_speak_and_wait_checkbox);
TextView textField = (TextView) view.findViewById(R.id.brick_speak_and_wait_edit_text);
getFormulaWithBrickField(BrickField.SPEAK).setTextFieldId(R.id.brick_speak_and_wait_edit_text);
getFormulaWithBrickField(BrickField.SPEAK).refreshTextField(view);
textField.setOnClickListener(this);
return view;
}
@Override
public View getPrototypeView(Context context) {
prototypeView = View.inflate(context, R.layout.brick_speak_and_wait, null);
TextView textSpeak = (TextView) prototypeView.findViewById(R.id.brick_speak_and_wait_edit_text);
textSpeak.setText(context.getString(R.string.brick_speak_default_value));
return prototypeView;
}
@Override
public List<SequenceAction> addActionToSequence(Sprite sprite, SequenceAction sequence) {
sequence.addAction(sprite.getActionFactory().createSpeakAction(sprite,
getFormulaWithBrickField(BrickField.SPEAK)));
sequence.addAction(sprite.getActionFactory().createWaitAction(sprite,
new Formula(getDurationOfSpokenText(sprite, getFormulaWithBrickField(BrickField.SPEAK)))));
return null;
}
public float getDurationOfSpokenText(Sprite sprite, Formula text) {
SpeakAction action = (SpeakAction) sprite.getActionFactory().createSpeakAction(sprite,
getFormulaWithBrickField(BrickField.SPEAK));
action.setSprite(sprite);
action.setText(text);
action.setDetermineLength(true);
action.act(1.0f);
duration = action.getLengthOfText() / 1000;
return duration;
}
@Override
public void showFormulaEditorToEditFormula(View view) {
FormulaEditorFragment.showFragment(view, this, BrickField.SPEAK);
}
@Override
public void updateReferenceAfterMerge(Scene into, Scene from) {
}
}