package nl.tudelft.bw4t.server.model.zone;
import nl.tudelft.bw4t.map.Zone;
import nl.tudelft.bw4t.server.model.BW4TServerMap;
import repast.simphony.context.Context;
/**
* Constructs a blockade for a room.
*/
public class Blockade extends BlocksRoom {
/**
* Creates a blockade.
*
* @param roomzone
* The {@link Zone} in which the blockade will be located.
* @param context
* The {@link Context} in which the blockade will be located.
*/
public Blockade(Zone roomzone, BW4TServerMap context) {
super(roomzone, context);
}
}