package com.softuni.earth.base.objects; import com.softuni.earth.base.GameObject; public abstract class Item extends GameObject { protected int healthEffect; protected int manaEffect; protected int defenseEffect; protected int attackEffect; public int getHealthEffect() { return healthEffect; } public void setHealthEffect(int healthEffect) { this.healthEffect = healthEffect; } public int getManaEffect() { return manaEffect; } public void setManaEffect(int manaEffect) { this.manaEffect = manaEffect; } public int getDefenseEffect() { return defenseEffect; } public void setDefenseEffect(int defenseEffect) { this.defenseEffect = defenseEffect; } public int getAttackEffect() { return attackEffect; } public void setAttackEffect(int attackEffect) { this.attackEffect = attackEffect; } }