package com.softuni.earth.base.objects;
import com.softuni.earth.base.GameObject;
public abstract class Item extends GameObject {
protected int healthEffect;
protected int manaEffect;
protected int defenseEffect;
protected int attackEffect;
public int getHealthEffect() {
return healthEffect;
}
public void setHealthEffect(int healthEffect) {
this.healthEffect = healthEffect;
}
public int getManaEffect() {
return manaEffect;
}
public void setManaEffect(int manaEffect) {
this.manaEffect = manaEffect;
}
public int getDefenseEffect() {
return defenseEffect;
}
public void setDefenseEffect(int defenseEffect) {
this.defenseEffect = defenseEffect;
}
public int getAttackEffect() {
return attackEffect;
}
public void setAttackEffect(int attackEffect) {
this.attackEffect = attackEffect;
}
}