package min3d.vos;
/**
* Simple VO used for texture positioning
*/
public class Uv
{
public float u;
public float v;
public Uv()
{
u = 0;
v = 0;
}
public Uv(float $u, float $v)
{
u = $u;
v = $v;
}
public Uv clone()
{
return new Uv(u, v);
}
// Rem, v == 0 @ 'bottom', v == 1 @ 'top'
}