package min3d.vos;
import javax.microedition.khronos.opengles.GL10;
/**
* Structure to hold one OpenGL texture environment command.
*
* Is the equivalent of calling:
* glTexEnvx(GL10.GL_TEXTURE_ENV, pname, param);
*/
public class TexEnvxVo
{
public int pname = GL10.GL_TEXTURE_ENV_MODE;
public int param = GL10.GL_MODULATE;
public TexEnvxVo()
{
}
public TexEnvxVo(int $pname, int $param)
{
pname = $pname;
param = $param;
}
/**
* Convenience method
*/
public void setAll(int $pname, int $param)
{
pname = $pname;
param = $param;
}
}