package min3d;
import min3d.core.TextureManager;
import min3d.core.Renderer;
import android.content.Context;
/**
* Holds static references to TextureManager, Renderer, and the application Context.
*/
public class Shared
{
private static Context _context;
private static Renderer _renderer;
private static TextureManager _textureManager;
public static Context context()
{
return _context;
}
public static void context(Context $c)
{
_context = $c;
}
public static Renderer renderer()
{
return _renderer;
}
public static void renderer(Renderer $r)
{
_renderer = $r;
}
/**
* You must access the TextureManager instance through this accessor
*/
public static TextureManager textureManager()
{
return _textureManager;
}
public static void textureManager(TextureManager $bm)
{
_textureManager = $bm;
}
}