/*
* PROJECT: NyARToolkit
* --------------------------------------------------------------------------------
* This work is based on the original ARToolKit developed by
* Hirokazu Kato
* Mark Billinghurst
* HITLab, University of Washington, Seattle
* http://www.hitl.washington.edu/artoolkit/
*
* The NyARToolkit is Java edition ARToolKit class library.
* Copyright (C)2008-2009 Ryo Iizuka
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* For further information please contact.
* http://nyatla.jp/nyatoolkit/
* <airmail(at)ebony.plala.or.jp> or <nyatla(at)nyatla.jp>
*
*/
package jp.nyatla.nyartoolkit.core.transmat;
import jp.nyatla.nyartoolkit.core.types.*;
/**
* このクラスは、3次元空間での矩形位置を格納します。
* ARToolKitの3次元オフセット位置として使います。
*/
final public class NyARRectOffset
{
/**
* 3次元座標系での、4頂点のオフセット位置を格納します。
* 基本的には読み取り専用です。
*/
public final NyARDoublePoint3d[] vertex=NyARDoublePoint3d.createArray(4);
/**
* この関数は、{@link NyARRectOffset}の配列を生成します。
* @param i_number
* 配列の長さ
* @return
* 割り当てた配列
*/
public static NyARRectOffset[] createArray(int i_number)
{
NyARRectOffset[] ret=new NyARRectOffset[i_number];
for(int i=0;i<i_number;i++)
{
ret[i]=new NyARRectOffset();
}
return ret;
}
/**
* この関数は、原点(0,0,0)位置に、XY平面に平行な正方形マーカのオフセット情報をセットします。
* @param i_width
* マーカの縦横サイズ(mm単位)
*/
public void setSquare(double i_width)
{
final double w_2 = i_width / 2.0;
NyARDoublePoint3d vertex3d_ptr;
vertex3d_ptr= this.vertex[0];
vertex3d_ptr.x = -w_2;
vertex3d_ptr.y = w_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr= this.vertex[1];
vertex3d_ptr.x = w_2;
vertex3d_ptr.y = w_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr= this.vertex[2];
vertex3d_ptr.x = w_2;
vertex3d_ptr.y = -w_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr= this.vertex[3];
vertex3d_ptr.x = -w_2;
vertex3d_ptr.y = -w_2;
vertex3d_ptr.z = 0.0;
return;
}
/**
* この関数は、原点(0,0,0)位置に、XY平面に平行な矩形マーカのオフセット情報をセットします。
* @param i_width
* マーカの横サイズ(mm単位)
* @param i_height
* マーカの縦サイズ(mm単位)
*/
public void setSquare(double i_width,double i_height)
{
final double w_2 = i_width / 2.0;
final double h_2 = i_height / 2.0;
NyARDoublePoint3d vertex3d_ptr;
vertex3d_ptr= this.vertex[0];
vertex3d_ptr.x = -w_2;
vertex3d_ptr.y = h_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr= this.vertex[1];
vertex3d_ptr.x = w_2;
vertex3d_ptr.y = h_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr= this.vertex[2];
vertex3d_ptr.x = w_2;
vertex3d_ptr.y = -h_2;
vertex3d_ptr.z = 0.0;
vertex3d_ptr= this.vertex[3];
vertex3d_ptr.x = -w_2;
vertex3d_ptr.y = -h_2;
vertex3d_ptr.z = 0.0;
return;
}
}