package min3d.vos; /** * Simple VO used for texture positioning */ public class Uv { public float u; public float v; public Uv() { u = 0; v = 0; } public Uv(float $u, float $v) { u = $u; v = $v; } public Uv clone() { return new Uv(u, v); } // Rem, v == 0 @ 'bottom', v == 1 @ 'top' }