package min3d.vos;
import javax.microedition.khronos.opengles.GL10;
public enum ShadeModel
{
SMOOTH (GL10.GL_SMOOTH),
FLAT (GL10.GL_FLAT);
private final int _glConstant;
private ShadeModel(int $glConstant)
{
_glConstant = $glConstant;
}
public int glConstant()
{
return _glConstant;
}
}