package min3d.vos;
/**
* Encapsulates camera-related properties, including view frustrum.
*/
public class CameraVo
{
public Number3d position = new Number3d(0,0, 5); // ... note, not 'managed'
public Number3d target = new Number3d(0,0,0);
public Number3d upAxis = new Number3d(0,1,0);
public FrustumManaged frustum = new FrustumManaged(null);
public CameraVo()
{
}
}