/* * PROJECT: NyARToolkit * -------------------------------------------------------------------------------- * This work is based on the original ARToolKit developed by * Hirokazu Kato * Mark Billinghurst * HITLab, University of Washington, Seattle * http://www.hitl.washington.edu/artoolkit/ * * The NyARToolkit is Java edition ARToolKit class library. * Copyright (C)2008-2009 Ryo Iizuka * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * For further information please contact. * http://nyatla.jp/nyatoolkit/ * <airmail(at)ebony.plala.or.jp> or <nyatla(at)nyatla.jp> * */ package jp.nyatla.nyartoolkit.core.transmat.rotmatrix; import jp.nyatla.nyartoolkit.NyARException; import jp.nyatla.nyartoolkit.core.types.*; import jp.nyatla.nyartoolkit.core.param.*; /** * このクラスは、ARToolKitと同じ計算結果を出力する、行列クラスです。 */ public class NyARRotMatrix_ARToolKit extends NyARRotMatrix { /** * コンストラクタです。 * 参照する射影変換オブジェクトを指定して、インスタンスを生成します。 * @param i_matrix * 参照する射影変換オブジェクト * @throws NyARException */ public NyARRotMatrix_ARToolKit(NyARPerspectiveProjectionMatrix i_matrix) throws NyARException { super(i_matrix); this._angle=new NyARDoublePoint3d(); return; } /** ARToolkitスタイルの角度値です。*/ final protected NyARDoublePoint3d _angle; //override public final void initRotBySquare(final NyARLinear[] i_linear,final NyARDoublePoint2d[] i_sqvertex) throws NyARException { super.initRotBySquare(i_linear,i_sqvertex); //Matrixからangleをロード this.updateAngleFromMatrix(); return; } /** * ARToolKitスタイルの角度値の参照値を返します。 * @return * [read only]角度値 */ public final NyARDoublePoint3d refAngle() { return this._angle; } /** * ARToolKitスタイルの角度値を、行列にセットします。 * @param i_x * X軸の回転量。 * @param i_y * Y軸の回転量。 * @param i_z * Z軸の回転量。 */ public void setAngle(final double i_x, final double i_y, final double i_z) { final double sina = Math.sin(i_x); final double cosa = Math.cos(i_x); final double sinb = Math.sin(i_y); final double cosb = Math.cos(i_y); final double sinc = Math.sin(i_z); final double cosc = Math.cos(i_z); // Optimize final double CACA = cosa * cosa; final double SASA = sina * sina; final double SACA = sina * cosa; final double SASB = sina * sinb; final double CASB = cosa * sinb; final double SACACB = SACA * cosb; this.m00 = CACA * cosb * cosc + SASA * cosc + SACACB * sinc - SACA * sinc; this.m01 = -CACA * cosb * sinc - SASA * sinc + SACACB * cosc - SACA * cosc; this.m02 = CASB; this.m10 = SACACB * cosc - SACA * cosc + SASA * cosb * sinc + CACA * sinc; this.m11 = -SACACB * sinc + SACA * sinc + SASA * cosb * cosc + CACA * cosc; this.m12 = SASB; this.m20 = -CASB * cosc - SASB * sinc; this.m21 = CASB * sinc - SASB * cosc; this.m22 = cosb; updateAngleFromMatrix(); return; } /** * 現在のMatrixからangkeを復元する。 * @param o_angle */ private final void updateAngleFromMatrix() { double a,b,c; double sina, cosa, sinb,cosb,sinc, cosc; if (this.m22 > 1.0) {// <Optimize/>if( rot[2][2] > 1.0 ) { cosb = 1.0;// <Optimize/>rot[2][2] = 1.0; } else if (this.m22 < -1.0) {// <Optimize/>}else if( rot[2][2] < -1.0 ) { cosb = -1.0;// <Optimize/>rot[2][2] = -1.0; }else{ cosb =this.m22;// <Optimize/>cosb = rot[2][2]; } b = Math.acos(cosb); sinb =Math.sin(b); final double rot02=this.m02; final double rot12=this.m12; if (b >= 0.000001 || b <= -0.000001) { cosa = rot02 / sinb;// <Optimize/>cosa = rot[0][2] / sinb; sina = rot12 / sinb;// <Optimize/>sina = rot[1][2] / sinb; if (cosa > 1.0) { cosa = 1.0; sina = 0.0; } if (cosa < -1.0) { cosa = -1.0; sina = 0.0; } if (sina > 1.0) { sina = 1.0; cosa = 0.0; } if (sina < -1.0) { sina = -1.0; cosa = 0.0; } a = Math.acos(cosa); if (sina < 0) { a = -a; } final double tmp = (rot02 * rot02 + rot12 * rot12); sinc = (this.m21 * rot02 - this.m20 * rot12) / tmp; cosc = -(rot02 * this.m20 + rot12 * this.m21) / tmp; if (cosc > 1.0) { cosc = 1.0; sinc = 0.0; } if (cosc < -1.0) { cosc = -1.0; sinc = 0.0; } if (sinc > 1.0) { sinc = 1.0; cosc = 0.0; } if (sinc < -1.0) { sinc = -1.0; cosc = 0.0; } c = Math.acos(cosc); if (sinc < 0) { c = -c; } } else { a = b = 0.0; cosa = cosb = 1.0; sina = sinb = 0.0; cosc=this.m00;//cosc = rot[0];// <Optimize/>cosc = rot[0][0]; sinc=this.m01;//sinc = rot[1];// <Optimize/>sinc = rot[1][0]; if (cosc > 1.0) { cosc = 1.0; sinc = 0.0; } if (cosc < -1.0) { cosc = -1.0; sinc = 0.0; } if (sinc > 1.0) { sinc = 1.0; cosc = 0.0; } if (sinc < -1.0) { sinc = -1.0; cosc = 0.0; } c = Math.acos(cosc); if (sinc < 0) { c = -c; } } //angleの更新 this._angle.x = a;// wa.value=a;//*wa = a; this._angle.y = b;// wb.value=b;//*wb = b; this._angle.z = c;// wc.value=c;//*wc = c; return; } }