/* * PROJECT: NyARToolkit * -------------------------------------------------------------------------------- * This work is based on the original ARToolKit developed by * Hirokazu Kato * Mark Billinghurst * HITLab, University of Washington, Seattle * http://www.hitl.washington.edu/artoolkit/ * * The NyARToolkit is Java edition ARToolKit class library. * Copyright (C)2008-2009 Ryo Iizuka * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * For further information please contact. * http://nyatla.jp/nyatoolkit/ * <airmail(at)ebony.plala.or.jp> or <nyatla(at)nyatla.jp> * */ package jp.nyatla.nyartoolkit.core.transmat; import jp.nyatla.nyartoolkit.core.types.*; /** * このクラスは、3次元空間での矩形位置を格納します。 * ARToolKitの3次元オフセット位置として使います。 */ final public class NyARRectOffset { /** * 3次元座標系での、4頂点のオフセット位置を格納します。 * 基本的には読み取り専用です。 */ public final NyARDoublePoint3d[] vertex=NyARDoublePoint3d.createArray(4); /** * この関数は、{@link NyARRectOffset}の配列を生成します。 * @param i_number * 配列の長さ * @return * 割り当てた配列 */ public static NyARRectOffset[] createArray(int i_number) { NyARRectOffset[] ret=new NyARRectOffset[i_number]; for(int i=0;i<i_number;i++) { ret[i]=new NyARRectOffset(); } return ret; } /** * この関数は、原点(0,0,0)位置に、XY平面に平行な正方形マーカのオフセット情報をセットします。 * @param i_width * マーカの縦横サイズ(mm単位) */ public void setSquare(double i_width) { final double w_2 = i_width / 2.0; NyARDoublePoint3d vertex3d_ptr; vertex3d_ptr= this.vertex[0]; vertex3d_ptr.x = -w_2; vertex3d_ptr.y = w_2; vertex3d_ptr.z = 0.0; vertex3d_ptr= this.vertex[1]; vertex3d_ptr.x = w_2; vertex3d_ptr.y = w_2; vertex3d_ptr.z = 0.0; vertex3d_ptr= this.vertex[2]; vertex3d_ptr.x = w_2; vertex3d_ptr.y = -w_2; vertex3d_ptr.z = 0.0; vertex3d_ptr= this.vertex[3]; vertex3d_ptr.x = -w_2; vertex3d_ptr.y = -w_2; vertex3d_ptr.z = 0.0; return; } /** * この関数は、原点(0,0,0)位置に、XY平面に平行な矩形マーカのオフセット情報をセットします。 * @param i_width * マーカの横サイズ(mm単位) * @param i_height * マーカの縦サイズ(mm単位) */ public void setSquare(double i_width,double i_height) { final double w_2 = i_width / 2.0; final double h_2 = i_height / 2.0; NyARDoublePoint3d vertex3d_ptr; vertex3d_ptr= this.vertex[0]; vertex3d_ptr.x = -w_2; vertex3d_ptr.y = h_2; vertex3d_ptr.z = 0.0; vertex3d_ptr= this.vertex[1]; vertex3d_ptr.x = w_2; vertex3d_ptr.y = h_2; vertex3d_ptr.z = 0.0; vertex3d_ptr= this.vertex[2]; vertex3d_ptr.x = w_2; vertex3d_ptr.y = -h_2; vertex3d_ptr.z = 0.0; vertex3d_ptr= this.vertex[3]; vertex3d_ptr.x = -w_2; vertex3d_ptr.y = -h_2; vertex3d_ptr.z = 0.0; return; } }