/*
* Copyright (C) 2014, David Verhaak
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package edu.atlas.games.input;
import java.util.LinkedList;
import java.util.List;
import java.util.logging.Logger;
/**
*
* @todo Write documentation
* @author David Verhaak <david@forcez.nl>
* @since 0.1
*/
public class KeyboardState
{
private static final Logger LOG = Logger.getLogger(KeyboardState.class.getName());
private static KeyboardState instance;
/**
*
* @todo Write documentation
* @return
* @since 0.1
*/
protected static KeyboardState getInstance()
{
if (instance == null)
{
instance = new KeyboardState();
}
return instance;
}
private ButtonState[] keyStates;
private KeyboardState()
{
keyStates = new ButtonState[250];
for (Keys key : Keys.values())
{
keyStates[key.getCode()] = ButtonState.RELEASED;
}
}
/**
*
* @todo Write documentation
* @param keyCode
* @param state
* @since 0.1
*/
protected void setKeyState(int keyCode, ButtonState state)
{
keyStates[keyCode] = state;
}
/**
*
* @todo Write documentation
* @param key
* @return
* @since 0.1
*/
public boolean isKeyDown(Keys key)
{
return keyStates[key.getCode()] == ButtonState.PRESSED;
}
/**
*
* @todo Write documentation
* @param key
* @return
* @since 0.1
*/
public boolean isKeyUp(Keys key)
{
return keyStates[key.getCode()] == ButtonState.RELEASED;
}
/**
*
* @todo Write documentation
* @return
* @since 0.1
*/
public List<Keys> getPressedKeys()
{
List<Keys> result = new LinkedList<>();
for (Keys key : Keys.values())
{
if (keyStates[key.getCode()] == ButtonState.PRESSED)
{
result.add(key);
}
}
return result;
}
}