/* * Copyright (C) 2014, David Verhaak * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package edu.atlas.games.input; import java.awt.KeyEventDispatcher; import java.awt.event.KeyEvent; import java.util.LinkedList; import java.util.List; import java.util.logging.Logger; /** * * @todo Write documentation * @author David Verhaak <david@forcez.nl> * @since 0.1 */ public class Keyboard implements KeyEventDispatcher { private static final Logger LOG = Logger.getLogger(Keyboard.class.getName()); private static List<Keys> keys = new LinkedList<>(); /** * * @todo Write documentation * @return * @since 0.1 */ public static KeyboardState getState() { return KeyboardState.getInstance(); } /** * * @todo Write documentation * @param keyEvent * @return * @since 0.1 */ @Override public boolean dispatchKeyEvent(KeyEvent keyEvent) { switch (keyEvent.getID()) { case KeyEvent.KEY_PRESSED: KeyboardState.getInstance().setKeyState(keyEvent.getKeyCode(), ButtonState.PRESSED); return false; case KeyEvent.KEY_RELEASED: KeyboardState.getInstance().setKeyState(keyEvent.getKeyCode(), ButtonState.RELEASED); return false; } return false; } }