/* * Copyright (C) 2014, David Verhaak * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package edu.atlas.games; /** * * @todo Write documentation * @author David Verhaak <david@forcez.nl> * @since 0.1 */ public class Vector2 { /** * * @todo Write documentation * @since 0.1 */ public static final Vector2 ZERO = new Vector2(0, 0); /** * * @todo Write documentation * @param vector * @param other * @return * @since 0.2 */ public static Vector2 min(Vector2 vector, Vector2 other) { return (Math.min(vector.getSquareLength(), other.getSquareLength()) == vector.getSquareLength()) ? vector : other; } /** * * @todo Write documentation * @param vector * @param other * @return * @since 0.2 */ public static Vector2 max(Vector2 vector, Vector2 other) { return (Math.max(vector.getSquareLength(), other.getSquareLength()) == vector.getSquareLength()) ? vector : other; } /** * * @todo Write documentation * @since 0.1 */ public float x; /** * * @todo Write documentation * @since 0.1 */ public float y; /** * * @todo Write documentation * @param x * @param y * @since 0.1 */ public Vector2(float x, float y) { this.x = x; this.y = y; } /** * * @todo Write documentation * @param vector * @return * @since 0.2 */ public float getDistanceTo(Vector2 vector) { return (float) Math.sqrt(((vector.x - x) * (vector.x - x)) + ((vector.y - y) * (vector.y - y))); } /** * * @todo Write documentation * @param vector * @since 0.1 */ public void add(Vector2 vector) { this.x += vector.x; this.y += vector.y; } /** * * @todo Write documentation * @param vector * @since 0.1 */ public void substract(Vector2 vector) { this.x -= vector.x; this.y -= vector.y; } /** * * @todo Write documentation * @param vector * @since 0.1 */ public void multiply(Vector2 vector) { this.x *= vector.x; this.y *= vector.y; } /** * * @todo Write documentation * @param vector * @since 0.1 */ public void divide(Vector2 vector) { this.x /= vector.x; this.y /= vector.y; } /** * * @todo Write documentation * @param min * @param max * @todo Write method Logic * @since 0.2 */ public void clamp(Vector2 min, Vector2 max) { x = (x < min.x) ? min.x : (x > max.x) ? max.x : x; y = (y < min.y) ? min.y : (y > max.y) ? max.y : y; } /** * * @todo Write documentation * @param vector * @return * @since 0.1 */ public boolean equals(Vector2 vector) { return x == vector.x && y == vector.y; } /** * * @param matrix * @since 0.2 */ public void transform(Matrix matrix) { float resX = matrix.m10 * x + matrix.m20 * y; float resY = matrix.m11 * x + matrix.m21 * y; this.x = resX; this.y = resY; } /** * * @return * @since 0.2 */ public float getSquareLength() { return x * x + y * y; } /** * * @todo Write documentation * @return * @since 0.1 */ @Override public String toString() { return "X: " + x + ", Y: " + y; } }