/*
* Copyright (C) 2014, David Verhaak
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package edu.atlas.games;
/**
*
* @todo Write documentation
* @author David Verhaak <david@forcez.nl>
* @since 0.1
*/
public class Rectangle
{
/**
*
* @todo Write documentation
* @since 0.1
*/
public float x;
/**
*
* @todo Write documentation
* @since 0.1
*/
public float y;
/**
*
* @todo Write documentation
* @since 0.1
*/
public float width;
/**
*
* @todo Write documentation
* @since 0.1
*/
public float height;
/**
*
* @todo Write documentation
* @param x
* @param y
* @param width
* @param height
* @since 0.1
*/
public Rectangle(float x, float y, float width, float height)
{
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
/**
*
* @todo Write documentation
* @return
* @since 0.1
*/
public float getLeft()
{
return x;
}
/**
*
* @todo Write documentation
* @return
* @since 0.1
*/
public float getRight()
{
return x + width;
}
/**
*
* @todo Write documentation
* @return
* @since 0.1
*/
public float getTop()
{
return y;
}
/**
*
* @todo Write documentation
* @return
* @since 0.1
*/
public float getBottom()
{
return y + height;
}
/**
*
* @todo Write documentation
* @return
* @since 0.2
*/
public Vector2 getTopLeft()
{
return new Vector2(x, y);
}
/**
*
* @todo Write documentation
* @return
* @since 0.2
*/
public Vector2 getTopRight()
{
return new Vector2(x + width, y);
}
/**
*
* @todo Write documentation
* @return
* @since 0.2
*/
public Vector2 getBottomLeft()
{
return new Vector2(x, y + height);
}
/**
*
* @todo Write documentation
* @return
* @since 0.2
*/
public Vector2 getBottomRight()
{
return new Vector2(x + width, y + height);
}
/**
*
* @todo Write documentation
* @param point
* @return
* @since 0.2
*/
public boolean contains(Vector2 point)
{
return (point.x >= x && point.x <= x + width) && (point.y >= y && point.y <= y + height);
}
/**
*
* @todo Write documentation
* @param other
* @return
* @since 0.2
*/
public boolean intersects(Rectangle other)
{
return (contains(other.getTopLeft()) || contains(other.getTopRight()) || contains(other.getBottomLeft()) || contains(other.getBottomRight()));
}
}